"Animate Weapon" is a spell that animates a weapon on the ground as a flying allied minion for a default duration of 40 seconds.
You cannot animate unidentified weapons, so use a wisdom scroll.
You can have between 5-14 animated weapons (lv. 1-20)
Some restrictions apply, you can't use bow or wands with the skill unless you have a unique jewel called "Spirit Guards" or use its transfigured variant "Animate Weapon of Ranged Arms".
Bring a discarded weapon to life to fight for you.
Level requirement: 4.
How it can be delivered
Checked by hand against the game, one Style at a time.
Direct: yes
Totem: yes
Trap: no
Mine: no
Cast on Crit: yes
CWDT: yes
Spellslinger: yes
Brand: yes
Tags
duration
minion
spell
physical
Transfigured variants
Animate Weapon of Ranged Arms — Animates thrown or ranged weapons into minions instead of melee ones. Played differently from Animate Weapon: cannot be Totem, Cast on Crit, CWDT, Spellslinger, Brand, Vaal.
Animate Weapon of Self Reflection — Animates a copy of your own weapon instead of one lying on the ground. Played differently from Animate Weapon: cannot be Totem, Cast on Crit, CWDT, Spellslinger, Brand, Vaal.