Every unique item in Path of Exile
All 1196 items in the library, with the ascendancies and skills each one suits
and how hard it is to get hold of. 271 of them are rolled by the
Unique Roulette as items worth building around.
- Abberath's Hooves — Goathide Boots · Boots. Triggers Abberath's Fury while moving, burning the ground you walk on.
- Abberath's Horn — Goat's Horn · Weapon. Adds fire damage and boosts ignite damage over time multiplier from critical strikes.
- Abhorrent Interrogation — Ambush Mitts · Gloves. Inflicts Withered on hit.
- Abyssus — Ezomyte Burgonet · Helmet. Huge added physical damage and melee critical multiplier, but you take much more physical damage.
- Actum — Butcher Axe · Weapon. Has no sockets and a fixed critical strike chance, and removes all of your Intelligence.
- Admiral's Arrogance — Antique Gauntlets · Gloves. Adds levels to socketed melee gems.
- Advancing Fortress — Gut Ripper · Weapon. Grants block chance and reflects physical damage to melee attackers.
- Aegis Aurora — Champion Kite Shield · Offhand. Restore ES on block — the backbone of armour/ES block builds.
- Agnerod (East / West / North / South) — Imperial Staff · Weapon. Budget lightning caster staff family.
- Ahkeli's Meadow — Ruby Ring · Ring. Need two other rings to be comined into a Precursor's Emblem.
- Ahkeli's Mountain — Ruby Ring · Ring. Need two other rings to be comined into a Precursor's Emblem.
- Ahkeli's Valley — Ruby Ring · Ring. Need two other rings to be comined into a Precursor's Emblem.
- Ahn's Contempt — Praetor Crown · Helmet. Trades a maximum power charge for extra chaos damage at full charges and reduced crit damage taken at none.
- Ahn's Heritage — Colossal Tower Shield · Offhand. Max-res and block tech tower shield.
- Ahn's Might — Midnight Blade · Weapon. Grants a large critical strike multiplier bonus while you have no frenzy charges.
- Akoya's Gaze — Regicide Mask · Helmet. Only exerted attacks deal damage, but their life leech is instant.
- Al Dhih — Timeworn Claw · Weapon. Enemies taunted by your warcries explode for chaos damage when they die.
- Alberon's Warpath — Soldier Boots · Boots. Adds chaos damage per strength, but you can deal no other damage — all-in str-stack chaos.
- Algor Mortis — Carnal Mitts · Gloves. Chills and saps enemies, with bonuses against chilled foes.
- Allelopathy — Satin Gloves · Gloves. Grants a Blight skill and increases the effect and duration of Hinder.
- Allure — Vaal Claw · Weapon. Grants Phasing for 10 seconds whenever you use a Vaal skill.
- Alpha's Howl — Sinner Tricorne · Helmet. Adds two levels to socketed aura gems, improves reservation, and you cannot be frozen.
- Amanamu's Gaze — Ghastly Eye Jewel · Jewel. Grants minions damage over time multiplier scaling with jewels affecting you.
- Ambu's Charge — Crusader Chainmail · Body. Grants an endurance charge when you are hit and shares endurance charges with nearby party members.
- Anathema — Moonstone Ring · Ring. Curse limit = power charges — curse-stack ring.
- Anatomical Knowledge — Cobalt Jewel · Jewel. Grants flat maximum life for Intelligence allocated in its radius.
- Ancestral Vision — Viridian Jewel · Jewel. Suppression → ailment avoidance — defense-conversion jewel.
- Ancient Skull — Bone Helmet · Helmet. Minions gain huge critical strike chance from your power charges, but stop obeying you after they crit.
- Ancient Waystones — Crimson Jewel · Jewel. Greatly reduces the mana cost of totem skills that cast an aura.
- Andvarius — Gold Ring · Ring. Big rarity, minus res — MF classic.
- Angler's Plait — Unset Ring · Ring. A joke item whose modifiers are all about fishing.
- Annihilation's Approach — Dragonscale Boots · Boots.
- Apep's Rage — Omen Wand · Weapon. Large added chaos spell damage and faster poisons, but every skill use costs 40 mana.
- Apep's Slumber — Vaal Spirit Shield · Offhand. Regenerates energy shield per poison on you and raises maximum resistances while poisoned.
- Apep's Supremacy — Vaal Spirit Shield · Offhand. Raises maximum resistances while poisoned and makes bleeding deal chaos damage instead of physical.
- Apex Mode — Cobalt Jewel · Jewel. You gain Intensity automatically, but each stack lowers your spell critical strike chance.
- Apparitions — Viridian Jewel · Jewel. Gives your minions a chance to dodge attack hits.
- Arakaali's Fang — Fiend Dagger · Weapon. Raise spiders on kill — famously enabled by worm flasks.
- Araku Tiki — Coral Amulet · Amulet. Regenerates life and grants evasion and phasing while on low life.
- Arborix — Assassin Bow · Weapon. Grants Iron Reflexes and additional damage for not using travel skills.
- Architect's Hand — Ambush Mitts · Gloves. Chance to throw an additional trap.
- Arn's Anguish — Cloth Belt · Belt. Endurance charges become brutal charges — big phys payoff for charge stackers.
- Ascent From Flesh — Chain Belt · Belt. Grants Phasing on kill and while using a movement skill.
- Asenath's Gentle Touch — Silk Gloves · Gloves. Cursed enemies explode on death — clear-speed enabler for curse builds.
- Asenath's Mark — Iron Circlet · Helmet. Trigger socketed spells on attack — helm-slot Poet's Pen.
- Ashcaller — Goat's Horn · Weapon. Chance to trigger Summon Raging Spirit on kill and adds flat fire damage.
- Ashes of the Stars — Onyx Amulet · Amulet. +1 all skill gems and huge quality — enables quality-breakpoint builds.
For the best combination of pushing Quality, consider correct color on socket (+10%), Enhance support level 4 (24%)(if you use a shield with +2 support skills this is now gives 40%) this amulet can roll between 20-30% quality. If you want to push one skill you could try out Crest of Desire, a one socket unique helmet that gives socketed skills double damage and (30-50%) quality, so all added together you could reach 130% (There might be other ways to increase this..)
- Ashrend — Buckskin Tunic · Body. Large physical damage with ranged weapons plus flat physical damage reduction, at a low level.
- Asphyxia's Wrath — Two-Point Arrow Quiver · Offhand. Curse-spreading cold quiver.
- Assailum — Sinner Tricorne · Helmet. Grants the Snipe skill, which channels to empower a socketed skill.
- Assassin's Haste — Cobalt Jewel · Jewel.
- Astral Projector — Topaz Ring · Ring. Nova spells are cast around the targeted enemy instead of around you.
- Astramentis — Onyx Amulet · Amulet. Huge flat all-attributes — pairs with Pillar/Shaper's Touch archetypes.
- Atziri's Acuity — Vaal Gauntlets · Gloves. Grants Vaal Pact after a critical strike, making life leech instant.
- Atziri's Disfavour — Vaal Axe · Weapon. Adds huge flat physical damage and gives socketed support gems extra quality.
- Atziri's Foible — Paua Amulet · Amulet. Reduced attribute requirements tech — lets weird gear combos come online.
- Atziri's Mirror — Golden Buckler · Offhand. Curse immunity tech buckler.
- Atziri's Promise — Amethyst Flask · Flask. Adds elemental and physical damage as extra chaos damage with chaos leech.
- Atziri's Reflection — Golden Buckler · Offhand. Makes you unaffected by curses and reflects hexes back at their casters.
- Atziri's Reign — Crimson Jewel · Jewel. Increases the duration of Vaal skill effects.
- Atziri's Rule — Judgement Staff · Weapon. Grants the Queen's Demand skill and greatly boosts spell critical strike chance.
- Atziri's Splendour — Sacrificial Garb · Body. Comes in many defensive variants, each combining large defences with attack leech.
- Atziri's Step — Slink Boots · Boots. High evasion, life and spell suppression chance.
- Augyre — Void Sceptre · Weapon. Cycles between Elemental Overload and Resolute Technique every sixteen seconds.
- Aukuna's Will — Clasped Mitts · Gloves. Changes how Raise Zombie works.
- Aul's Uprising — Onyx Amulet · Amulet. One aura reserves no mana — cornerstone of aurastacking.
- Aurseize — Steelscale Gauntlets · Gloves. Item rarity and resistances at the cost of movement speed.
- Aurumvorax — Basket Rapier · Weapon. Grants a large amount of all elemental resistances.
- Auxium — Crystal Belt · Belt. Elemental damage scales with power charges and chill and freeze effects on you are reduced.
- Axiom Perpetuum — Bronze Sceptre · Weapon. Adds all three elemental damage types to spells with a huge spell critical strike bonus.
- Azadi Crest — Lacquered Buckler · Offhand. Makes lucky and unlucky effects use the best or worst of three rolls instead of two.
- Badge of the Brotherhood — Turquoise Amulet · Amulet. Frenzy cap = power cap — THE Flicker Strike amulet.
- Balefire — Opal Sceptre · Weapon. Grants a level 25 Scorching Ray with a longer beam.
- Baleful Dominion — Hypnotic Eye Jewel · Jewel. Conquers the passive skills in its radius.
- Bated Breath — Chain Belt · Belt. Energy shield with faster recharge rate.
- Beacon of Madness — Two-Toned Boots · Boots. Affliction-league madness effects — weird payoff boots.
- Bear's Girdle — Leather Belt · Belt. Stunning enemies Crushes them and grants Rage.
- Belly of the Beast — Full Wyrmscale · Body. Large percentage maximum life bonus and much faster life recovery from flasks.
- Belt of the Deceiver — Heavy Belt · Belt. Nearby enemies are Intimidated and you take less critical strike damage.
- Beltimber Blade — Eternal Sword · Weapon. Fires two extra projectiles after you use a movement skill, and grants Far Shot.
- Berek's Grip / Berek's Pass — Two-Stone Ring · Ring. Berek ring family — element-loop tech.
- Berek's Respite — Two-Stone Ring · Ring. Ignite/shock spreading on kill — classic Elementalist clear ring (Foulborn version in 3.27+).
- Betrayal's Sting — Steel Ring · Ring. Chance to inflict an additional poison on the same target, at the cost of elemental resistances.
- Binds of Bloody Vengeance — Vanguard Belt · Belt.
- Bino's Kitchen Knife — Slaughter Knife · Weapon. Killing a poisoned enemy spreads poison to nearby enemies and restores life.
- Bisco's Collar — Gold Amulet · Amulet. The classic quant amulet for farming builds.
- Bisco's Leash — Heavy Belt · Belt. Item rarity scales with your Rampage streak.
- Bitter Instinct — Spiny Round Shield · Offhand. Makes Retaliation skills usable far more often and deal more damage.
- Bitterbind Point — Titanium Spirit Shield · Offhand. Gives spectres more life and grants huge spell critical strike chance for each raised spectre.
- Bitterdream — Shadow Sceptre · Weapon. Supports its socketed gems with six cold-themed support gems.
- Black Sun Crest — Lacquered Helmet · Helmet. Adds a level to socketed gems and increases all three attributes.
- Black Zenith — Fingerless Silk Gloves · Gloves. Supports socketed projectile spells and adds extra projectiles on a cooldown.
- Blackflame — Amethyst Ring · Ring. Ignites deal chaos, enemies take more — inverted ignite tech.
- Blackgleam — Fire Arrow Quiver · Offhand. Fire conversion quiver.
- Blackheart — Iron Ring · Ring. Adds chaos damage, regenerates life and can make nearby enemies flee.
- Blasphemer's Grasp — Assassin's Mitts · Gloves.
- Blightwell — Shield Crab Talisman · Amulet. Energy shield recharges far faster during any flask effect, but starts recharging more slowly.
- Blood of Corruption — Amber Amulet · Amulet. Grants the Gluttony of Elements skill and chaos resistance.
- Blood of the Karui — Sanctified Life Flask · Flask. Recovers your full life at the end of its effect.
- Blood Price — Reaver Helmet · Helmet. Heavy flat life regeneration and reserves part of nearby monsters' life, at the cost of maximum life.
- Bloodbond — Bone Armour · Body. Grants a Blood Offering skill and gives minions extra life and spell suppression.
- Bloodgrip — Marble Amulet · Amulet. Doubles life regeneration effects and makes you immune to bleeding while moving.
- Bloodnotch — Crimson Jewel · Jewel. Recover life when stunned — famous with Immutable Force for near-immortality tech.
- Bloodplay — Stiletto · Weapon. Chance to cause bleeding on hit alongside crit chance and dexterity.
- Bloodseeker — Hellion's Paw · Weapon. Life leech from this weapon's hits is applied instantly.
- Bloodsoaked Medallion — Amber Amulet · Amulet. Adds critical strike chance and recovers life on hit and on kill.
- Blunderbore — Astral Plate · Body. Permanently grants the Lesser Brutal and Lesser Massive Shrine buffs.
- Bonemeld — Marble Amulet · Amulet. Raises minion gem levels and shares your resistances with your minions, at the cost of your own resistances per minion.
- Bones of Ullr — Silk Slippers · Boots. +1 zombie/spectre — leveling summoner boots.
- Bottled Faith — Sulphur Flask · Flask. Consecrated ground with crit-vulnerability — offensive chase flask.
- Bound Fate — Cloth Belt · Belt. Every five seconds you gain one of six effects, some of them harmful.
- Brain Rattler — Meatgrinder · Weapon. Converts half its physical damage to lightning and shocks as though dealing far more damage.
- Bramblejack — Plate Vest · Body. Damage-return chassis for thorns memes.
- Brawn — Crimson Jewel · Jewel. Increases Strength and Dexterity at the cost of Intelligence.
- Breath of the Council — Carnal Sceptre · Weapon. Greatly increases chaos damage and the skill effect duration of chaos skills.
- Breathstealer — Hydrascale Gauntlets · Gloves. Rare enemies you kill release a Blighted Spore.
- Brightbeak — War Hammer · Weapon. Grants 45% increased attack speed, making movement skills far quicker.
- Brinerot Flag — Tarnished Spirit Shield · Offhand. Levels socketed warcry gems and makes warcries grant Arcane Surge to you and allies.
- Brinerot Mark — Unset Ring · Ring. Raises socketed golem gems and gives those golems energy shield and stronger buffs.
- Brinerot Whalers — Trapper Boots · Boots. Projectile damage with energy shield and lightning resistance.
- Briskwrap — Sun Leather · Body. Scales damage with dexterity and greatly increases mana recovery from flasks.
- Brittle Barrier — Cobalt Jewel · Jewel. Starts energy shield recharge sooner but you take more damage on full energy shield.
- Broadstroke — Heavy Quiver · Offhand. Increases physical damage and makes enemies easier to stun for longer.
- Broken Faith — Archon Kite Shield · Offhand. Grants Unholy Might and doubled armour while you have no energy shield, and turns consecrated ground profane.
- Bronn's Lithe — Cutthroat's Garb · Body. Adds five levels to socketed movement gems and greatly increases movement skill damage.
- Brutal Restraint — Timeless Jewel · Jewel. Dance with Death and dex-flavored notables.
- Brute Force Solution — Cobalt Jewel · Jewel. Turns Strength from passives in its radius into Intelligence.
- Brutus' Lead Sprinkler — Ritual Sceptre · Weapon. Adds fire per strength — the meme-turned-real str-stack weapon.
- Bubonic Trail — Murder Boots · Boots. Triggers Death Walk and has abyssal sockets whose jewels grant extra effects.
- Cadigan's Authority — Platinum Sceptre · Weapon. Grants several extra totems but limits you to two of any one type, and grants Battlemage.
- Cadigan's Crown — Runic Crown · Helmet. Grants Battlemage, adding your main hand weapon damage to spells, but you never deal critical strikes.
- Calamitous Visions — Small Cluster Jewel · Jewel. Lone Messenger — all-in on one herald.
- Call of the Brotherhood — Two-Stone Ring · Ring. Converts a portion of your lightning damage to cold.
- Call of the Void — Sapphire Ring · Ring. All damage can chill/freeze — cold-ailment enabler.
- Callinellus Malleus — Auric Mace · Weapon. All of your attack damage chills when you stun, but it cannot knock enemies back.
- Cameria's Avarice — Gavel · Weapon. Triggers Icicle Burst when you hit a frozen enemy and increases the rarity of items they drop.
- Cameria's Maul — Gavel · Weapon. Increases the rarity of items dropped by frozen enemies.
- Cane of Kulemak — Serpentine Staff · Weapon. Amplifies veiled mods — flexible caster stick.
- Cane of Unravelling — Ezomyte Staff · Weapon. Grants a power charge after spending a total of 200 mana.
- Cannibalistic Habits — Viridian Jewel · Jewel. Recovers life whenever you consume a corpse.
- Carcass Jack — Varnished Coat · Body. Large increases to both area of effect and area damage.
- Careful Planning — Viridian Jewel · Jewel. Turns Intelligence from passives in its radius into Dexterity.
- Carnage Heart — Onyx Amulet · Amulet. Leeches physical damage as life and boosts recovery and damage while leeching.
- Ceaseless Feast — Spiked Gloves · Gloves. Melee hits inflict Corrosion and help generate charges.
- Ceinture of Benevolence — Cloth Belt · Belt. Non-unique utility flasks you use also apply to linked targets.
- Cerberus Limb — Blood Sceptre · Weapon. Converts your shield's defences into other defence types and grants spell leech if it blocks enough.
- Chain of Endurance — Chain Belt · Belt. Regenerates life for each different ailment affecting you and reflects physical damage to melee attackers.
- Chains of Command — Saintly Chainmail · Body. Your Animate Guardian's weapon animates more weapons — weird and wonderful minion build.
- Chains of Emancipation — Chain Belt · Belt.
- Chalice of Horrors — War Buckler · Offhand. Levels socketed curse gems and inflicts Decay on enemies you hex.
- Chernobog's Pillar — Ebony Tower Shield · Offhand. Converts a quarter of your physical damage to fire and curses enemies with Enfeeble on hit.
- Cherrubim's Maleficence — Triumphant Lamellar · Body. Big chaos damage and life leech chassis.
- Chill of Corruption — Viridian Jewel · Jewel. Half the time, shattering an enemy grants an additional Vaal soul.
- Chin Sol — Assassin Bow · Weapon. More damage close — point-blank archer.
- Chitus' Apex — Necromancer Circlet · Helmet. Grants increased experience gain.
- Chober Chaber — Great Mallet · Weapon. Grants an extra level to socketed melee and minion gems along with minion life.
- Choir of the Storm — Lapis Amulet · Amulet. Triggers a high-level Lightning Bolt whenever you deal a critical strike.
- Cinderswallow Urn — Silver Flask · Flask. Refills from consumed ignited corpses, makes ignited enemies take more damage and rolls one extra random modifier.
- Circle of Ambition — Prismatic Ring · Ring. Carries synthesised implicits and a modifier that scales a Herald skill.
- Circle of Anguish / Guilt / Fear / Nostalgia — Synthesised Ring · Ring. Herald-buffing synthesis rings — core of herald stacking.
- Circle of Regret — Topaz Ring · Ring. Carries synthesised implicits and a modifier that scales Herald of Thunder.
- Clayshaper — Rock Breaker · Weapon. Grants Summon Stone Golem, an extra golem, and large added attack damage for your golems.
- Clear Mind — Cobalt Jewel · Jewel. Large spell damage bonus as long as you reserve no mana.
- Cloak of Defiance — Lacquered Garb · Body. Grants Mind over Matter, taking part of damage from mana before life.
- Cloak of Flame — Scholar's Robe · Body. 40% phys taken as fire — budget defensive enabler, pairs with fire res overcap.
- Cloak of Tawm'r Isley — Savant's Robe · Body. Supports socketed minion gems with Life Leech and gives your minions a chance to blind.
- Coated Shrapnel — Crimson Jewel · Jewel. Gives traps and mines a chance to poison and added physical damage from nearby passives.
- Coiling Whisper — Amethyst Ring · Ring. Your hexes do not affect enemies, but eat souls for speed as they expire.
- Cold Iron Point — Ezomyte Dagger · Weapon. Deals no elemental damage but raises the level of all physical spell gems.
- Cold Steel — Viridian Jewel · Jewel. Swaps physical and cold damage bonuses on passives in its radius.
- Collateral Damage — Viridian Jewel · Jewel. Galvanic Arrow deals more area damage over a wider area.
- Combat Focus — Crimson Jewel · Jewel. Stops Elemental Hit and Wild Strike from choosing cold.
- Combustibles — Crimson Jewel · Jewel. Increases burning damage at the cost of item quantity.
- Command of the Pit — Riveted Gloves · Gloves. Has abyssal sockets and grants cast speed and life.
- Conqueror's Efficiency — Crimson Jewel · Jewel. Reduces mana reservation and skill mana cost and extends skill effect duration.
- Conqueror's Longevity — Viridian Jewel · Jewel.
- Conqueror's Potency — Cobalt Jewel · Jewel. Boosts the effect of your non-curse auras, your curses and flasks applied to you.
- Coralito's Signature — Diamond Flask · Flask. Critical strikes poison harder but deal no extra critical damage, and it drains life as chaos.
- Corpsewalker — Carnal Boots · Boots. Triggers Corpse Walk, with life regeneration and movement speed per nearby corpse.
- Corrupted Energy — Cobalt Jewel · Jewel. With five corrupted items, half your chaos damage taken is stopped by energy shield while half of physical damage bypasses it.
- Coruscating Elixir — Ruby Flask · Flask. Chaos damage doesn't bypass ES during effect — flask-based low-life.
- Cospri's Malice — Jewelled Foil · Weapon. Trigger socketed cold spells on melee crit — build around attack speed and crit cap.
- Cospri's Will — Assassin's Garb · Body. Lets you apply an additional curse, curse hexproof enemies, and always poison cursed enemies.
- Coward's Chains — Chain Belt · Belt. You are permanently cursed with Vulnerability but gain attributes and movement speed.
- Coward's Legacy — Chain Belt · Belt. Count as low life — life-based Pain Attunement enabler.
- Cowards' Wail — Ezomyte Tower Shield · Offhand. Turns totems that would die into temporary spectral totems that deal less damage.
- Cowl of the Ceraunophile — Solaris Circlet · Helmet. Locks lightning resistance at 75% while heavily cutting fire and cold resistance.
- Cowl of the Cryophile — Silken Hood · Helmet. Locks cold resistance at 75% while heavily cutting fire and lightning resistance.
- Cowl of the Thermophile — Ezomyte Burgonet · Helmet. Locks fire resistance at 75% while heavily cutting cold and lightning resistance.
- Craghead — Serrated Arrow Quiver · Offhand. Adds physical damage to bow attacks and greatly extends stun duration.
- Craiceann's Carapace — Golden Plate · Body. Aspect of the Crab with barrier retention — layered phys mitigation.
- Craiceann's Chitin — Magistrate Crown · Helmet.
- Craiceann's Pincers — Titan Gauntlets · Gloves. Craiceann set gloves that add life regeneration per Crab Barrier.
- Craiceann's Tracks — Goliath Greaves · Boots. Craiceann set boots granting stun immunity while you have Crab Barriers.
- Crest of Desire — Fluted Bascinet · Helmet. A single socket, but the gem in it gains huge levels, quality, and deals double damage.
- Crest of Perandus — Pine Buckler · Offhand.
- Crown of Eyes — Hubris Circlet · Helmet. Spell damage modifiers also apply to attacks — bridges caster gear onto attack builds.
- Crown of the Inward Eye — Prophet Crown · Helmet. Transfiguration of Soul/Body/Mind — turns raw pools into damage.
- Crown of the Pale King — Regicide Mask · Helmet. Reflects heavy physical damage to melee attackers and leeches all of it back as life.
- Crown of the Tyrant — Magistrate Crown · Helmet. Grants you and nearby allies added damage matching the colour of each socket.
- Crown of Thorns — Vine Circlet · Helmet. Grants Pain Attunement, at the cost of extra physical damage taken from attacks.
- Crystallised Omniscience — Onyx Amulet · Amulet. Turns your attributes into Omniscience, which converts resistances into elemental penetration.
- Curtain Call — Plague Mask · Helmet. Throws extra mines if your dexterity or intelligence is very high.
- Cybil's Paw — Thresher Claw · Weapon. Converts your attack block chance into increased spell damage.
- Cyclopean Coil — Leather Belt · Belt. Ailment immunities tied to attribute balance — clever defensive belt.
- Dance of the Offered — Carnal Boots · Boots. Grants The Agnostic and Onslaught while not on low mana.
- Daresso's Courage — Baroque Round Shield · Offhand. Alternating between blocking attacks and spells pushes both block chances to maximum.
- Daresso's Defiance — Full Dragonscale · Body. You lose all endurance charges when hit, gaining Onslaught for each one lost.
- Daresso's Passion — Estoc · Weapon. Deals much more damage while you have no frenzy charges, and shortens the charges it gives you.
- Daresso's Salute — Citrine Amulet · Amulet. Grants melee damage and strike range while you are on full life.
- Darkness Enthroned — Stygian Vise · Belt. Has two abyssal sockets and greatly increases the effect of abyss jewels socketed in it.
- Darkray Vectors — Dragonscale Boots · Boots. Extra maximum frenzy charges with movement speed and evasion per charge, at the cost of lightning resistance.
- Darkscorn — Assassin Bow · Weapon. Converts a quarter of your physical damage to chaos and can make its poisons deal far more damage.
- Dawnbreaker — Colossal Tower Shield · Offhand. Phys-taken-as-fire plus big block — fire tank cornerstone.
- Dawnstrider — Vaal Greaves · Boots. Supports socketed gems with Earthbreaker and redirects damage to your totems.
- Dead Reckoning — Cobalt Jewel · Jewel. Converts skeletons to mages — the skele-mage enabler.
- Death Rush — Amethyst Ring · Ring. Recovers life and grants Adrenaline when you kill.
- Death's Door — Crusader Boots · Boots. Grants an extra endurance charge and immunity to bleeding.
- Death's Hand — Karui Sceptre · Weapon. Grants Unholy Might on critical strike and power charges when you stun.
- Death's Harp — Death Bow · Weapon. Bow attacks fire two additional arrows.
- Death's Oath — Astral Plate · Body. Grants Death Aura — walk near things and they die. Scale AoE and chaos DoT.
- Death's Opus — Death Bow · Weapon. Extra arrows and crit multi — classic bow.
- Debeon's Dirge — Despot Axe · Weapon. Cold conversion warcry tech axe.
- Deerstalker — Deerskin Boots · Boots. Supports socketed gems with Trap.
- Defiance of Destiny — Amber Amulet · Amulet. Recover missing life before being hit — warps how life sustain works.
- Deidbell — Gilded Sallet · Helmet. Exerted attacks have a chance not to be counted, stretching out your warcry exertions.
- Demon Stitcher — Satin Gloves · Gloves. Sacrifices life to gain energy shield when you cast a spell.
- Dendrobate — Sentinel Jacket · Body. Supports socketed gems with Chance to Poison and rewards high dexterity and intelligence with poison bonuses.
- Destructive Aspiration — Ghastly Eye Jewel · Jewel. Conquers the passive skills in its radius.
- Devoto's Devotion — Nightmare Bascinet · Helmet.
- Dialla's Malefaction — Sage's Robe · Body. Gems in red = quality, green = level — weird socket-tech chassis.
- Disintegrator — Maelström Staff · Weapon. Adds very high physical damage and grants an extra maximum siphoning charge.
- Dissolution of the Flesh — Crimson Jewel · Jewel. Damage reserves life instead of depleting it — reshapes how you die (or don't).
- Divide and Conquer — Viridian Jewel · Jewel. Spectral Shield Throw chains four more times and fires shards when chaining.
- Divinarius — Imperial Skean · Weapon. Boosts spell damage and area of effect, with bonuses after a recent kill.
- Divination Distillate — Large Hybrid Flask · Flask. Increases item rarity, light radius and elemental resistances during its effect.
- Doedre's Damning — Paua Ring · Ring. +1 curse budget ring.
- Doedre's Elixir — Greater Mana Flask · Flask. Removes your energy shield and deals chaos damage to you when used.
- Doedre's Scorn — Lunaris Circlet · Helmet. Adds two levels to socketed curse gems and scales spell damage with curses on the enemy.
- Doedre's Skin — Widowsilk Robe · Body. Automated Doedre's Effigy curse-stacking chassis.
- Doedre's Tenure — Velvet Gloves · Gloves. Large spell damage bonus at the cost of cast speed.
- Doedre's Tongue — Lapis Amulet · Amulet. Chance to freeze, shock and ignite, with a benefit tied to cursed enemies.
- Doomfletch — Royal Bow · Weapon. Adds your weapon physical damage again as fire, cold and lightning damage.
- Doomfletch's Prism — Royal Bow · Weapon. Gain each element from phys — flat-phys ele bow.
- Doomsower — Lion Sword · Weapon. Grants extra fire damage per socketed red gem, and Vaal Pact while all of its gems are red.
- Doon Cuebiyari — Vaal Sceptre · Weapon. Scales your damage with strength and supports socketed gems with Iron Will.
- Doppelgänger Guise — Sadist Garb · Body. Grants Unhinge: massive critical strike chance while Insane, heavy damage reduction while Sane.
- Doryani's Catalyst — Vaal Sceptre · Weapon. Grants elemental damage leech and supports socketed gems with Elemental Proliferation.
- Doryani's Delusion — Leviathan Greaves · Boots. Grants a level 30 Purity aura and adds matching elemental damage to spells and attacks.
- Doryani's Fist — Titan Gauntlets · Gloves. Grants Doryani's Touch — unarmed lightning slam build-in-a-box.
- Doryani's Invitation — Heavy Belt · Belt. Leeches a portion of your elemental damage of one type as life.
- Doryani's Prototype — Saint's Hauberk · Body. Enemies' lightning res equals yours — stack negative lightning res for huge damage.
- Dread Captain's Cutlass — Ghostflame Blade · Weapon. 3.29: can be Allflame Crafted as if it were Rare, and cannot gain Intangibility — a unique base you keep re-rolling into what you actually want.
- Dreadarc — Cleaver · Weapon. Adds fire damage and curses enemies with Flammability on hit.
- Dream Fragments — Sapphire Ring · Ring. You cannot be chilled or frozen, and gain maximum mana and mana regeneration.
- Dreamfeather — Eternal Sword · Weapon. Scales its attack damage with your evasion rating.
- Drillneck — Penetrating Arrow Quiver · Offhand. Arrows deal increased damage to every target they pierce.
- Duskdawn — Maelström Staff · Weapon. Big spell multi tied to block/crit tech.
- Dusktoe — Ironscale Boots · Boots. Adds chaos damage and chaos resistance during flask effect.
- Dyadian Dawn — Heavy Belt · Belt. You deal no physical damage, but leech from chilled enemies and your ignites act faster.
- Dyadus — Infernal Axe · Weapon. Adds fire damage in the main hand and cold in the off hand, boosting ignites on chilled enemies.
- Dying Breath — Iron Staff · Weapon. Increases the effect and area of your auras and curses for the whole party.
- Dying Sun — Ruby Flask · Flask. +2 projectiles during effect — proj build staple.
- Earendel's Embrace — Grinning Fetish · Weapon. Gives your summoned skeletons Avatar of Fire and burns them down over time.
- Eber's Unification — Hubris Circlet · Helmet. Triggers Void Gaze on skill use and adds extra chaos damage from your elemental damage.
- Echoes of Creation — Royal Burgonet · Helmet. Warcries exert with life cost — slam automation.
- Echoforge — Infernal Sword · Weapon. Deals only chaos damage, and that chaos damage can shock.
- Eclipse Solaris — Faun's Horn · Weapon. Blinds nearby enemies and gains huge critical strike chance against blinded enemies.
- Edge of Madness — Etched Greatsword · Weapon. Its chaos and physical damage scale with your character level.
- Efficient Training — Crimson Jewel · Jewel. Turns Intelligence from passives in its radius into Strength.
- Eldritch Knowledge — Cobalt Jewel · Jewel. Scales chaos damage with Intelligence from allocated passives in its radius.
- Elegant Hubris — Timeless Jewel · Jewel. Wipes small passives, giant notables — tree roulette inside your roulette.
- Elevore — Wolf Pelt · Helmet. Grants spell suppression chance and recovers life whenever you suppress.
- Elixir of the Unbroken Circle — Iron Flask · Flask. Recovers life per Endurance Charge on use and grants an Endurance Charge each second.
- Emberwake — Sapphire Ring · Ring. Multiple ignites at once — ignite-stack tech.
- Emperor's Cunning — Viridian Jewel · Jewel.
- Emperor's Mastery — Prismatic Jewel · Jewel. Grants increased attributes, maximum life and global defences.
- Emperor's Might — Crimson Jewel · Jewel. Grants increased Strength and damage and makes your character larger.
- Emperor's Vigilance — Steel Kite Shield · Offhand. Guaranteed glancing blows tech — block-stack enabler.
- Emperor's Wit — Cobalt Jewel · Jewel.
- Empire's Grasp — Goliath Gauntlets · Gloves. Reverses knockback, so socketed skills pull enemies towards you.
- Endless Misery — Cobalt Jewel · Jewel. Discharge gains a very short cooldown but deals far less damage over a much smaller area.
- Energised Armour — Crimson Jewel · Jewel. Turns energy shield bonuses on passives in its radius into armour at double value.
- Energy From Within — Cobalt Jewel · Jewel. Turns life bonuses on passives in its radius into energy shield.
- Enmity's Embrace — Vermillion Ring · Ring. Turns overcapped fire resistance into fire penetration, but wrecks your fire resistance and burns you when you use skills.
- Entropic Devastation — Assassin's Mitts · Gloves. Grants Call of Steel and lets your spells Impale.
- Ephemeral Edge — Dusk Blade · Weapon. Lucky lightning based on max ES — ES-stacking attacker.
- Esh's Mirror — Thorium Spirit Shield · Offhand. Adds lightning per shocked enemy killed — snowballing shock caster.
- Esh's Visage — Vaal Spirit Shield · Offhand. Stops chaos damage bypassing your energy shield and reflects shocks applied to you onto nearby enemies.
- Essence Worm — Unset Ring · Ring. Socketed aura reserves nothing — aura freedom in a ring.
- Essentia Sanguis — Vaal Claw · Weapon. Adds huge lightning damage and keeps energy shield leech running while at full ES.
- Eternal Damnation — Agate Amulet · Amulet. Reduces elemental damage taken via chaos resistance, but your maximum charges become zero.
- Ewar's Mirage — Antique Rapier · Weapon. Makes your attacks chain an extra time in the main hand, or fire an extra projectile in the off hand.
- Expedition's End — Sentinel Jacket · Body. All of your damage can freeze, and chilled enemies freeze far more easily.
- Extinguishing Grasp — Searching Eye Jewel · Jewel. Conquers the passive skills in its radius.
- Extractor Mentis — Agate Amulet · Amulet. Grants life on kill and buffs such as Onslaught when you kill.
- Eye of Chayula — Onyx Amulet · Amulet. You cannot be stunned, at the cost of maximum life.
- Eye of Innocence — Citrine Amulet · Amulet. You take fire damage when you ignite an enemy, but leech life while ignited.
- Eye of Malice — Callous Mask · Helmet. Raises nearby enemies' fire and cold resistances, while applying fire and cold exposure on hit.
- Eyes of the Greatwolf — Onyx Amulet · Amulet. Two random doubled implicits — some rolls define entire builds.
- Ezomyte Peak — Iron Hat · Helmet. Grants Unwavering Stance and increased area of effect from level one.
- Facebreaker — Strapped Mitts · Gloves. Massive more-multiplier for unarmed physical — the original weaponless build.
- Fairgraves' Tricorne — Tricorne · Helmet. You cannot be shocked, and Tormented Spirits can possess you.
- Faithguard — Runic Helm · Helmet. Increases and reductions to maximum energy shield apply to Ward instead.
- Faminebind — Rustic Sash · Belt.
- Farrul's Bite — Harlequin Mask · Helmet.
- Farrul's Chase — Slink Boots · Boots. Frenzy on Cat's Stealth — Farrul set piece.
- Farrul's Fur — Triumphant Lamellar · Body. Permanent Cat's Agility, charges on Cat's Stealth — the deluxe Flicker chest.
- Farrul's Pounce — Hydrascale Gauntlets · Gloves. Farrul set gloves that grant Crimson Dance and bleeding on hit.
- Fate of the Vaal — Gemstone Sword · Weapon. Converts all its physical damage to a random element, always inflicts all three ailments, and deals more damage to ailing enemies.
- Fated End — Paua Ring · Ring. Your non-aura hexes expire quickly but grow stronger every second.
- Feastbind — Rustic Sash · Belt. Physical damage with life leech and extra flask charges.
- Femurs of the Saints — Primordial Staff · Weapon. +2 minion gems and per-minion-type buffs.
- Fencoil — Gnarled Branch · Weapon. Levelling staff that supports socketed gems with Trap and boosts life, mana and damage.
- Fenumus' Shroud — Widowsilk Robe · Body. Aspect of the Spider tech with ES recovery.
- Fenumus' Spinnerets — Assassin's Boots · Boots. Fenumus set boots that make Aspect of the Spider inflict an extra web.
- Fenumus' Toxins — Necromancer Circlet · Helmet.
- Fenumus' Weave — Carnal Mitts · Gloves. Grants Aspect of the Spider and scales damage against enemies caught in its webs.
- Fertile Mind — Cobalt Jewel · Jewel. Turns Dexterity from passives in its radius into Intelligence.
- Festering Resentment — Demon Dagger · Weapon. Triggers a socketed spell whenever you block, on a short cooldown.
- Festering Vengeance — Murderous Eye Jewel · Jewel. Conquers the passive skills in its radius.
- Fevered Mind — Cobalt Jewel · Jewel. Notables in its radius gain spell damage along with increased mana cost.
- Fidelitas' Spike — Jagged Foil · Weapon. Deals only lightning damage and greatly increases the buff effect of Herald of Thunder.
- Fight for Survival — Viridian Jewel · Jewel. Frost Blades melee hits penetrate cold resistance and its projectiles travel faster.
- Fireborn — Crimson Jewel · Jewel. Rewrites other damage type bonuses on passives in its radius to apply to fire damage.
- First Snow — Cobalt Jewel · Jewel. Freezing Pulse fires two additional projectiles.
- Flamesight — Solaris Circlet · Helmet. Scorches enemies but can never ignite them.
- Flesh and Spirit — Ironscale Gauntlets · Gloves. Recovers life and mana while you have Rampage.
- Flesh-Eater — Dream Mace · Weapon. Causes bleeding on hit and leeches strongly from bleeding enemies.
- Fleshcrafter — Necromancer Circlet · Helmet. Minions convert to chaos; chaos doesn't bypass minions' ES — minion conversion tech.
- Fleshrender — Exquisite Blade · Weapon. 3.28: inflicts extra poisons per hit — poison-stack 2H.
- Fluid Motion — Viridian Jewel · Jewel. Turns Strength from passives in its radius into Dexterity.
- Font of Thunder — Mirrored Spiked Shield · Offhand. Lightning/mana synergy shield for archmage-style casters.
- Forbidden Flame & Flesh — Crimson/Cobalt Jewel · Jewel. Borrow another class's ascendancy notable — build-warping jewel pair.
- Forbidden Shako — Great Crown · Helmet. Socketed gems supported by two random high-level supports — gamba 6-link tech.
- Forbidden Taste — Quartz Flask · Flask. Instantly recovers most of your life but burns a quarter of it per second as chaos damage.
- Fortified Legion — Cobalt Jewel · Jewel. Minions gain maximum life and recover life when they block.
- Fortress Covenant — Cobalt Jewel · Jewel. Minion damage at notable cost — placement puzzle jewel.
- Foulborn Kikazaru — Topaz Ring · Ring. 3.27 Foulborn: mana regeneration ring for mana-stackers.
- Foulborn Lightning Coil — Desert Brigandine · Body. 3.27 Foulborn: chaos taken as lightning twist on the classic.
- Foulborn Midnight Bargain — Engraved Wand · Weapon. 3.27 Foulborn: +1 to minion caps, +2 golems.
- Foulborn The Embalmer — Carnal Mitts · Gloves. Poisons you inflict deals damage faster.
- Foulborn Tulborn — Spiraled Wand · Weapon. 3.27 Foulborn: up to +4 to cold spell gems.
- Foulborn Xoph's Heart — Marble Amulet · Amulet. 3.27 Foulborn: phys-taken-as-fire amulet twist.
- Foxshade — Wild Leather · Body. While on full life, grants huge evasion, movement speed, and makes enemy damage unlucky.
- Fractal Thoughts — Vaal Mask · Helmet. Converts intelligence into maximum life and dexterity into elemental damage.
- Fragile Bloom — Crimson Jewel · Jewel. Builds up life regeneration each second that is lost entirely whenever you are hit.
- Fragility — Crimson Jewel · Jewel. Removes one of your maximum Endurance Charges.
- From Dust — Cobalt Jewel · Jewel. Summons four extra skeleton warriors at the cost of a longer cooldown.
- Frostbreath — Ornate Mace · Weapon. Deals double damage to chilled enemies.
- Frozen Trail — Cobalt Jewel · Jewel. Frostbolt fires two extra projectiles that accelerate as they travel.
- Fury Valve — Turquoise Amulet · Amulet. Projectiles split on hit — proj-behavior reshaper.
- Galesight — Solaris Circlet · Helmet. Inflicts Brittle but can never freeze or chill.
- Gamblesprint — Hydrascale Boots · Boots. Your movement speed changes randomly when you are hit.
- Gang's Momentum — Legion Boots · Boots. Chance to ignite and more damage against ignited enemies.
- Garb of the Ephemeral — Savant's Robe · Body. Nearby enemies can't crit; grants Divinity tech — support/tank chassis.
- Garukhan's Flight — Stealth Boots · Boots. Huge evasion, life regeneration and immunity to ground effects.
- Geofri's Baptism — Brass Maul · Weapon. High physical damage on a weapon that can never deal critical strikes.
- Geofri's Crest — Great Crown · Helmet. High resistances of all four types and an extra Holy Relic.
- Geofri's Sanctuary — Elegant Ringmail · Body. +2 maximum ES per 5 STR
- Ghostwrithe — Simple Robe · Body. Half of life converted to ES — budget ES pool builder.
- Giantsbane — Bronze Gauntlets · Gloves. Grants Iron Grip so Strength adds to projectile attack damage, and projectiles pierce two targets.
- Gifts from Above — Diamond Ring · Ring. Critical strikes create consecrated ground that boosts your damage and block.
- Glimpse of Chaos — Vaal Mask · Helmet. Trades each elemental resistance for more life, mana or energy shield, and your chaos resistance is zero.
- Gloomfang — Blue Pearl Amulet · Amulet. Your chaining projectiles gain chaos damage but each chain costs you life.
- Glorious Vanity — Timeless Jewel · Jewel. Doryani's Corrupted Soul / Zerphi tech — timeless jewel that redefines defenses.
- Gluttony — Leather Belt · Belt. Grants Culling Strike and recovery from cursed enemies at the cost of movement speed.
- Goblinedge — Ambusher · Weapon. Rewards not gaining charges with attack speed and crit, and gives life and mana on culling strike.
- Goldrim — Leather Cap · Helmet. Very high elemental resistances for a level-three helmet.
- Goldwyrm — Nubuck Boots · Boots. Item rarity and mana regeneration.
- Gorebreaker — Spiked Club · Weapon. Very high physical damage and stun duration on a slow one-handed mace.
- Goredrill — Skinning Knife · Weapon. Causes bleeding on critical strikes and deals more attack damage to bleeding enemies.
- Gorgon's Gaze — Regicide Mask · Helmet. Grants a Petrification Statue skill alongside large energy shield and life.
- Grace of the Goddess — Prophecy Wand · Weapon. Gains physical damage as extra fire, cold and lightning and summons an extra Sacred Wisp.
- Grand Spectrum — Crimson Jewel · Jewel. Grants elemental resistance that scales with how many Grand Spectrums you have socketed.
- Grattus Signet — Diamond Ring · Ring. Your critical strikes inflict Unnerve with attacks and Intimidate with spells.
- Gravebind — Hydrascale Gauntlets · Gloves. Enemies killed by your allies count as being killed by you.
- Graven's Secret — Cloth Belt · Belt. Power charges become absorption charges — lightning defense/offense hybrid.
- Great Old One's Tentacles — Eelskin Gloves · Gloves. Chance to Impale, and your Impales reflect damage.
- Great Old One's Ward — Corrugated Buckler · Offhand. Adds physical damage and attack speed while giving spell block and life.
- Greed's Embrace — Golden Plate · Body. Quant/rarity chest for MF builds.
- Grelwood Shank — Eternal Sword · Weapon. Grants Point Blank and Iron Reflexes while stationary, and two extra projectiles after you have been hit.
- Grip of the Council — Arcanist Gloves · Gloves. Minions convert physical damage to cold and gain cold resistance and life.
- Gruthkul's Pelt — Wyrmscale Doublet · Body. Doubles your global physical damage with huge life and regeneration, but disables your spells.
- Haemophilia — Serpentscale Gauntlets · Gloves. Bleeding enemies you kill explode, and you deal more damage to bleeding enemies.
- Hale Negator — Mind Cage · Helmet. Builds spirit charges that recover life and energy shield when they are lost.
- Hand of Heresy — Martyr Gloves · Gloves.
- Hand of the Fervent — Zealot Gloves · Gloves. Grants Sacrificial Zeal.
- Hand of the Lords — Carnal Mitts · Gloves.
- Hand of Thought and Motion — Imperial Claw · Weapon. Adds lightning damage to attacks with this weapon per 10 dexterity.
- Hand of Wisdom and Action — Imperial Claw · Weapon. Adds lightning damage per 10 intelligence and attack speed per 25 dexterity.
- Hands of the High Templar — Crusader Gloves · Gloves. Can be corrupted up to 5 times — a canvas for implicit stacking.
- Hateforge — Ancient Gauntlets · Gloves. Supports socketed gems with Rage and lets attacks be paid for with Rage.
- Haunting Memories — Turquoise Amulet · Amulet. Suppressed spell damage bypasses energy shield but is recouped as energy shield.
- Headhunter — Leather Belt · Belt. Steal rare monster mods — the meme-tier mapping chase; build for speed and kills.
- Healthy Mind — Cobalt Jewel · Jewel. Turns life bonuses on passives in its radius into mana at double value.
- Heartbound Loop — Moonstone Ring · Ring. You take a burst of physical damage every time one of your minions dies.
- Heartbreaker — Royal Skean · Weapon. Gives your spells culling strike.
- Heatshiver — Leather Hood · Helmet. Gain fire damage vs frozen enemies — massive multiplier for freeze builds.
- Hegemony's Era — Judgement Staff · Weapon. Melee staff that generates power charges through knocking enemies back.
- Heretic's Veil — Deicide Mask · Helmet. Adds two levels to socketed curse gems and supports them with Blasphemy.
- Heroic Tragedy — Timeless Jewel · Jewel. 3.28: new timeless jewel with large radius.
- Hezmana's Bloodlust — Vaal Axe · Weapon. Attacks pay life instead of mana and speed up after you take a savage hit.
- Hidden Potential — Viridian Jewel · Jewel. Grants large increased damage for every magic item you have equipped.
- Hiltless — Reaver Sword · Weapon. Huge damage but you take reflect — build around self-hit mitigation.
- Hinekora's Sight — Onyx Amulet · Amulet. Grants spell suppression chance and makes you immune to blind.
- Honourhome — Soldier Helmet · Helmet. Adds two levels to socketed gems at a very low level requirement.
- Hopeshredder — Ranger Bow · Weapon. Frenzy charges add cold damage, leech and movement speed, but you take cold damage while moving.
- Howlcrack — Ezomyte Burgonet · Helmet. Non-instant warcries ignore their cooldown, but cost life to use.
- Hrimnor's Hymn — Sledgehammer · Weapon.
- Hrimnor's Resolve — Samnite Helmet · Helmet. Completely avoids chill and freeze after you have used a fire skill recently.
- Hrimsorrow — Goathide Gloves · Gloves. Converts all physical damage to cold damage.
- Hyaon's Fury — Legion Sword · Weapon. Adds huge lightning damage that scales with your frenzy charges, at the cost of taking more damage per charge.
- Hyperboreus — Leather Belt · Belt. Chills enemies and grants bonuses against chilled enemies.
- Hyrri's Bite — Sharktooth Arrow Quiver · Offhand. Cold damage quiver with attribute scaling.
- Hyrri's Ire — Zodiac Leather · Body. Adds a large amount of cold damage to bow attacks.
- Hyrri's Truth — Jade Amulet · Amulet. Grants big Precision and crit payoffs.
- Icefang Orbit — Iron Ring · Ring. Chills poisoned enemies and lets you shatter them.
- Icetomb — Latticed Ringmail · Body. You cannot be chilled, and enemies that hit you may be frozen.
- Ichimonji — Corsair Sword · Weapon. Increased buff effect tech sword.
- Ikiaho's Promise — Coral Amulet · Amulet. Regenerates life and mana and makes flask recovery instant under the right condition.
- Immortal Flesh — Leather Belt · Belt. Huge life and mana regeneration at the cost of all resistances.
- Immutable Force — Crimson Jewel · Jewel. Massive stun/block recovery — the Bloodnotch partner.
- Impossible Escape — Viridian Jewel · Jewel. Allocate passives near a keystone without pathing — unlocks weird tree geometry.
- Impresence — Onyx Amulet · Amulet. One curse aura, chosen by variant, reserves no mana.
- Incandescent Heart — Saintly Chainmail · Body. Gains extra chaos damage from your elemental damage and takes a quarter of elemental hits as chaos.
- Indigon — Hubris Circlet · Helmet. Recent mana spending sharply increases both your spell damage and your skill mana costs.
- Inertia — Crimson Jewel · Jewel. Turns Dexterity from passives in its radius into Strength.
- Inextricable Fate — Fugitive Boots · Boots. Critical strikes apply Grasping Vines, and all your damage poisons enemies caught in enough vines.
- Infernal Mantle — Widowsilk Robe · Body. Adds three levels to socketed fire gems and converts fire damage to chaos, but you take double spell damage on low mana.
- Infractem — Decimation Bow · Weapon. Its arrows pierce every target, but you cannot leech life.
- Innsbury Edge — Elder Sword · Weapon. Converts a quarter of its physical damage to chaos and maims enemies on hit.
- Inpulsa's Broken Heart — Sadist Garb · Body. Shocked enemies explode — lightning clear-speed classic.
- Inspired Learning — Crimson Jewel · Jewel. With four notables in its radius, killing a rare monster grants you one of its modifiers for 20 seconds.
- Intuitive Leap — Viridian Jewel · Jewel. Allocate in radius without pathing — tree compression classic.
- Invictus Solaris — Archon Kite Shield · Offhand. Grants a Fire Aegis barrier and stops you being ignited.
- Inya's Epiphany — Arcanist Slippers · Boots. Increases intelligence and scales damage with power charges.
- Iron Commander — Death Bow · Weapon. Ballista count per dex — the ballista-army bow.
- Ivory Tower — Saint's Hauberk · Body. Chaos taken from mana, ES per reserved life — mana-tank cornerstone.
- Ixchel's Temptation — Gold Ring · Ring. A corrupted ring loaded with small bonuses that can be pushed to 200% quality.
- Jack, the Axe — Vaal Hatchet · Weapon. Grants the Thirst for Blood skill and raises bleeding damage over time from its hits.
- Jaws of Agony — Supreme Spiked Shield · Offhand. Grants Bear Trap and generates power charges when you throw traps.
- Jiquani's Potential — Imperial Staff · Weapon. Grants Blood Magic and adds lightning damage to spells per 10 intelligence.
- Jorrhast's Blacksteel — Steelhead · Weapon. Triggers Animate Weapon on kill and animates an extra copy of each weapon.
- Kahuturoa's Certainty — Ancient Greaves · Boots. You are unaffected by damaging ailments but move slower.
- Kalandra's Touch — Iron Ring · Ring. Mirrors your other ring — doubles a perfect rare ring.
- Kalisa's Grace — Samite Gloves · Gloves. Supports socketed gems with Faster Casting and grants critical strike chance after spending mana.
- Kaltenhalt — Painted Buckler · Offhand. Raises maximum cold resistance, adds cold damage and reflects cold damage to melee attackers.
- Kaom's Binding — Heavy Belt · Belt. Immunity to burning damage, and enemies convert part of their physical damage to fire.
- Kaom's Command — Siege Helmet · Helmet. Warcries explode nearby corpses for physical damage.
- Kaom's Heart — Glorious Plate · Body. +500 life, no sockets — build your links around weapon/helm instead.
- Kaom's Primacy — Karui Chopper · Weapon. Grants Rage on melee hit and turns each point of Rage into extra fire damage.
- Kaom's Roots — Titan Greaves · Boots. Has no sockets but grants immunity to knockback and to action speed slowing.
- Kaom's Sign — Coral Ring · Ring. Grants a level 10 Enduring Cry skill and an extra maximum endurance charge.
- Kaom's Spirit — Titan Gauntlets · Gloves. Converts life regeneration into Rage generation.
- Karui Ward — Jade Amulet · Amulet. Cheap levelling amulet giving projectile speed, projectile damage and movement speed.
- Khatal's Geyser — Lapis Amulet · Amulet. 3.28: permanent Arcane Surge during mana flasks.
- Khatal's Weeping — Lapis Amulet · Amulet. 3.28: life-flask charge manipulation for DoT scaling.
- Kiara's Determination — Silver Flask · Flask. Grants brief immunity to freeze, chill, curses and stuns.
- Kikazaru — Topaz Ring · Ring. Reduces the effect of curses on you.
- Kiloava's Bluster — Ironwood Buckler · Offhand. Gives a chance for your elemental resistances to count as ninety percent.
- Kingmaker — Despot Axe · Weapon. Gives nearby allies item rarity, Culling Strike and critical strike multiplier.
- Kingsguard — Conquest Chainmail · Body. Life on endurance charge consumed — Discharge-adjacent sustain.
- Kintsugi — Exquisite Leather · Body. Grants less damage taken after you have been hit recently.
- Kitava's Feast — Void Axe · Weapon. Supports socketed gems with Melee Splash, leeches life and mana, and destroys enemies it kills.
- Kitava's Teachings — Small Cluster Jewel · Jewel. Grants access to the Disciple of Kitava keystone.
- Kitava's Thirst — Zealot Helmet · Helmet. Chance to trigger a socketed spell when you spend a large amount of mana on a skill.
- Kondo's Pride — Ezomyte Blade · Weapon. Causes bleeding and blinding on critical strikes and deals more melee damage to bleeding enemies.
- Kongming's Stratagem — Ancient Spirit Shield · Offhand. Triggers Fog of War when your traps trigger and boosts fire damage against blinded enemies, but cannot block.
- Kongor's Undying Rage — Terror Maul · Weapon. Crits but can't be evaded tech maul.
- Kurgal's Gaze — Hypnotic Eye Jewel · Jewel. Increases the effect of Arcane Surge, scaling with jewels affecting you.
- Lakishu's Blade — Elegant Sword · Weapon. Supports its socketed gems with Multistrike.
- Last Resort — Nailed Fist · Weapon.
- Lavianga's Spirit — Sanctified Mana Flask · Flask. Skills cost no mana while its effect is active.
- Lavianga's Wisdom — War Hammer · Weapon. Grants a large flat amount of life and mana along with increased area damage.
- Law of the Wilds — Hellion's Paw · Weapon. Critical strikes with this weapon summon spectral wolves.
- Le Heup of All — Iron Ring · Ring.
- Leadership's Price — Onyx Amulet · Amulet. Grants Elemental Conflux while your attributes are equal, but you cannot apply elemental ailments yourself.
- Leash of Oblation — Leather Belt · Belt. Offering skills also affect you.
- Leer Cast — Festival Mask · Helmet. Nearby allies deal much more damage while your own damage is reduced.
- Legacy of Fury — Wyrmscale Boots · Boots. Scorch nearby ground/enemies — huge clear QoL and res shred for fire.
- Legacy of the Rose — Judgement Staff · Weapon. Grants Summon Shaper Memory and Shaper's Devastation along with Eldritch Battery.
- Leper's Alms — Mirrored Spiked Shield · Offhand. Grants the Shared Suffering keystone and extends the ailments you inflict.
- Lethal Pride — Timeless Jewel · Jewel. Strength and double-damage salts for melee trees.
- Lifesprig — Driftwood Wand · Weapon. Levelling wand that raises socketed spell gem level and regenerates life when you cast.
- Light of Lunaris — Jingling Spirit Shield · Offhand. Huge cold spell damage tied to block chance.
- Lightbane Raiment — Ornate Ringmail · Body. Converts 30% of your physical damage to chaos and creates desecrated ground when you block.
- Lightning Coil — Desert Brigandine · Body. Half of phys taken as lightning — a defensive cornerstone; cap lightning res hard.
- Lightpoacher — Great Crown · Helmet. Abyssal sockets plus spirit charges that are spent to trigger Spirit Burst.
- Limbsplit — Woodsplitter · Weapon. Triggers Gore Shockwave on melee hit once you have enough Strength.
- Lion's Roar — Granite Flask · Flask. Knocks enemies back and grants more melee physical damage.
- Lioneye's Fall — Viridian Jewel · Jewel. Rewrites melee and melee weapon modifiers in its radius into bow modifiers.
- Lioneye's Glare — Imperial Bow · Weapon. Its hits can never be evaded, and attacks you use yourself are much faster and repeat once.
- Lioneye's Paws — Bronzescale Boots · Boots. Triggers Rain of Arrows when you use a bow attack, but slows you at low life.
- Lioneye's Remorse — Pinnacle Tower Shield · Offhand. Flatly reduces physical damage taken from projectile attacks and adds block chance.
- Lioneye's Vision — Crusader Plate · Body. Supports socketed gems with Pierce, at the cost of enemy projectiles piercing you.
- Lochtonial Caress — Iron Gauntlets · Gloves. Chance to gain a random charge on kill.
- Loreweave — Elegant Ringmail · Body. Sets all of your maximum elemental resistances to a single value of up to 80%.
- Lori's Lantern — Prismatic Ring · Ring. While on low life, enemies' damage against you is unlucky.
- Lost Unity — Formless Ring · Ring. Grants a Herald of the Hive skill along with elemental and chaos resistances.
- Lycosidae — Rawhide Tower Shield · Offhand. Your hits can't be evaded — drop accuracy entirely.
- Maata's Teaching — Karui Sceptre · Weapon. Gives your minions the critical strike chance of your main hand weapon.
- Machina Mitts — Murder Mitts · Gloves. Recover ES/life on mine detonation — the mine defense engine.
- Mageblood — Heavy Belt · Belt. Magic utility flasks permanently active — the universal chase; enables 4 permanent flask mods.
- Magna Eclipsis — Pinnacle Tower Shield · Offhand. Big ele defense shield.
- Mahuxotl's Machination — Steel Kite Shield · Offhand. Grants six keystones at once, including Divine Flesh, Corrupted Soul and Vaal Pact.
- Malachai's Artifice — Unset Ring · Ring. Gives socketed gem Elemental Equilibrium — EE tech in a ring.
- Malachai's Loop — Harmonic Spirit Shield · Offhand. Big spell damage per power charge but they collapse at max — rhythm caster.
- Malachai's Mark — Murder Mitts · Gloves. Cycles through granting endurance, frenzy and power charges.
- Malachai's Simula — Iron Mask · Helmet. Grants Blood Magic and a chance for your spells to deal double damage.
- Malachai's Vision — Praetor Crown · Helmet. Regenerates energy shield and mana while every equipped item is corrupted.
- Malicious Intent — Cobalt Jewel · Jewel. Chance to gain Unholy Might on melee kill.
- Maligaro's Cruelty — Turquoise Amulet · Amulet. Grants frenzy and power charges when you kill poisoned enemies.
- Maligaro's Lens — Compound Spiked Shield · Offhand. Increases maximum life, attack speed and area of effect at the cost of fifty percent elemental resistance.
- Maligaro's Restraint — Chain Belt · Belt. Boosts shock duration and effect, but shocks you inflict are also reflected to you.
- Maligaro's Virtuosity — Deerskin Gloves · Gloves. Cheap early source of critical strike chance and multiplier.
- Maloney's Mechanism — Ornate Quiver · Offhand. Trigger socketed bow-adjacent spells — quiver trigger tech.
- Maloney's Nightfall — Blunt Arrow Quiver · Offhand. Deals much more damage to blinded enemies and creates a smoke cloud when you are hit.
- Manastorm — Lacewood Spirit Shield · Offhand. Sacrifices all your mana when you cast to gain added lightning damage.
- March of the Legion — Legion Boots · Boots. Socketed gems supported by high-level Blessing — free strong temp aura.
- Mark of Submission — Unset Ring · Ring. Applies the socketed hex curse to enemies you hit.
- Mark of the Doubting Knight — Platinum Kris · Weapon. Critical strikes have a good chance to cause both bleeding and poison.
- Mark of the Elder — Steel Ring · Ring. Big attack damage with a Shaper item — the pair's other half.
- Mark of the Red Covenant — Tribal Circlet · Helmet. Far fewer Raging Spirits, but they deal much more damage, always ignite and splash fire.
- Mark of the Shaper — Opal Ring · Ring. Big spell damage with an Elder item — ring-pair tech.
- Marohi Erqi — Karui Maul · Weapon. Huge flat phys, slow — the classic slam stick.
- Martyr of Innocence — Highborn Staff · Weapon. Massive flat fire and block — hybrid fire chassis.
- Marylene's Fallacy — Lapis Amulet · Amulet. Huge critical strike multiplier and culling on crits at the cost of much of your crit chance.
- Mask of the Spirit Drinker — Magistrate Crown · Helmet. You cannot gain energy shield, but a large maximum energy shield grants strong life regeneration.
- Mask of the Stitched Demon — Magistrate Crown · Helmet. Turns intelligence into maximum life, and maximum energy shield into life regeneration.
- Mask of the Tribunal — Magistrate Crown · Helmet. Grants nearby allies block, critical multiplier and cast speed scaled by your attributes.
- Matua Tupuna — Tarnished Spirit Shield · Offhand. Levels socketed minion gems and boosts the effect of your auras, especially on minions.
- Maw of Conquest — Steel Circlet · Helmet. Unaffected by poison, and recoups part of the damage you take as life.
- Maw of Mischief — Bone Helmet · Helmet. Detonate your minions for huge ignites — minion-sacrifice caster.
- Medved's Challenge — Runic Gauntlets · Gloves. Ward gauntlets with huge attribute requirements and flask charge bonuses.
- Megalomaniac — Medium Cluster Jewel · Jewel. Adds a cluster of small passives whose notables are rolled at random and grant no small passive bonuses.
- Meginord's Girdle — Heavy Belt · Belt. Strength and added physical damage for levelling.
- Meginord's Vise — Steel Gauntlets · Gloves. Melee attacks splash damage to surrounding enemies and knock back much further.
- Melding of the Flesh — Cobalt Jewel · Jewel. All max res capped to lowest+ — stack one res sky-high.
- Memory Vault — Praetor Crown · Helmet. Large mana and energy shield, with armour that scales off your reserved mana.
- Mercenary's Lot — Slink Gloves · Gloves. Boosts the effect of mark skills and your damage against marked enemies.
- Midnight Bargain — Calling Wand · Weapon. Raises the maximum number of zombies, spectres and skeletons while reserving life.
- Might of the Meek — Crimson Jewel · Jewel. Greatly boosts small passives in its radius while blanking the notables.
- Mightflay — Flaying Knife · Weapon. High physical damage dagger that grants 10 life on every enemy hit.
- Militant Faith — Timeless Jewel · Jewel. Inner Conviction / devotion stacking — caster payoff timeless jewel.
- Mind of the Council — Harlequin Mask · Helmet. Attacks gain added lightning damage from your maximum mana, and lightning damage is taken from mana.
- Mindspiral — Aventail Helmet · Helmet. Turns part of your maximum mana into energy shield and recoups damage taken as mana.
- Ming's Heart — Amethyst Ring · Ring. Gains a portion of physical damage as extra chaos damage at the cost of life and energy shield.
- Mistwall — Lacquered Buckler · Offhand. Puts you at maximum attack block while you have not blocked recently, and grants phasing after you block.
- Mjölner — Gavel · Weapon. Trigger socketed lightning spells on hit — the classic CoC-style hybrid attacker/caster.
- Mokou's Embrace — Ruby Ring · Ring. Self-ignite frenzy partner ring.
- Mon'tregul's Grasp — Void Sceptre · Weapon. Half as many zombies, twice as big — exploding zombie tech.
- Moonbender's Wing — Tomahawk · Weapon. Triggers Lightning Warp on hit and adds cold or lightning damage to its hits.
- Moonsorrow — Kinetic Wand · Weapon. Supports socketed gems with Blind and has a chance to blind enemies on hit.
- Mortem Morsu — Fright Claw · Weapon. High chance to poison on hit.
- Mother's Embrace — Heavy Belt · Belt. Your flasks apply to minions — minion sustain tech.
- Mutewind Pennant — Enameled Buckler · Offhand. Grants Call to Arms and gives Onslaught whenever you warcry.
- Mutewind Seal — Unset Ring · Ring. Raises socketed golem gems and grants Onslaught when you cast a socketed golem skill.
- Mutewind Whispersteps — Serpentscale Boots · Boots. Cold damage and spell critical strike chance; unaffected by chilled ground.
- Mystic Refractor — Pagan Wand · Weapon. Fires extra faster projectiles that cannot continue after colliding with a target.
- Nadir Mode — Cobalt Jewel · Jewel. Each Intensity raises your spell critical strike chance, but Intensity drains away.
- Nametaker — Graceful Sword · Weapon. Gains critical strike multiplier and instant leech against more powerful enemies.
- Natural Affinity — Small Cluster Jewel · Jewel. Nature's Patience keystone jewel.
- Natural Hierarchy — Rhex Talisman · Amulet. Chains gained-as conversions from physical through lightning, cold and fire into chaos.
- Nebulis — Void Sceptre · Weapon. Spell damage per uncapped res below 90% — pair with res-lowering tech.
- Nebuloch — Nightmare Mace · Weapon. Grants damage, armour and chaos resistance per endurance charge, at the cost of burning you after you are hit.
- Nevalius Inheritance — Cloth Belt · Belt. Greatly extends flask effect duration but weakens flasks applied to you, scaling with your level.
- Ngamahu's Flame — Abyssal Axe · Weapon. Chance to trigger Molten Burst on hit — spin to win fireballs.
- Ngamahu's Sign — Ruby Ring · Ring. Adds ignite chance and duration and recovers life when you ignite.
- Night's Hold — Black Maw Talisman · Amulet. Its single socket gains gem levels plus Added Chaos Damage, Blind and Cast when Stunned supports.
- Nightgrip — Runic Gages · Gloves. Ward gloves that scale chaos damage and can bypass Ward.
- Nimis — Topaz Ring · Ring. Projectiles return to you — doubles hits for many skills. Chase ring.
- Nomic's Storm — Strapped Boots · Boots. Hybrid defences, but you take more damage while on full energy shield.
- Null and Void — Legion Gloves · Gloves. Grants elemental ailment immunity while you have Rampage.
- Null's Inclination — Ranger Bow · Weapon. Trigger minions on kill — the summon-archer bow.
- Nuro's Harp — Harbinger Bow · Weapon. Deals only cold damage and creates chilled and consecrated ground as you freeze and shatter enemies.
- Nycta's Lantern — Crystal Sceptre · Weapon. Adds large fire damage and grants Battlemage, applying its damage to your spells.
- Obliteration — Omen Wand · Weapon. Enemies you kill have a chance to explode for a quarter of their life as chaos damage.
- Obscurantis — Lion Pelt · Helmet. Scales projectile attack damage with your accuracy rating.
- Offering to the Serpent — Legion Gloves · Gloves.
- Olesya's Delight — Cloth Belt · Belt. Frenzy charges become affliction charges — cold DoT charge tech.
- Olroth's Charge — Runic Sollerets · Boots. Grants Adrenaline when your Ward breaks.
- Olroth's Resolve — Iron Flask · Flask. Your ward cannot break during its effect, though you have far less of it.
- Omeyocan — Carnal Boots · Boots. Leech mana tech boots.
- Ondar's Clasp — Wrapped Mitts · Gloves. Large attack speed while on full life and movement speed while on low life.
- One With Nothing — Small Cluster Jewel · Jewel. Grants access to the Hollow Palm Technique keystone.
- Oni-Goroshi — Charan's Sword · Weapon. Grants the Her Embrace buff whenever you ignite an enemy, while burning you for a portion of your life and energy shield.
- Orbala's Stand — Eelskin Boots · Boots. High evasion with spell suppression.
- Oriath's End — Bismuth Flask · Flask. Enemies killed during its effect can explode for a portion of their life as a random element.
- Original Sin — Amethyst Ring · Ring. All elemental damage becomes chaos — rebuild your scaling around chaos and poison. Chase item.
Usually so expensive almost nobody has ever had one.
- Ornament of the East — Gut Ripper · Weapon. Your hits cannot be evaded, removing any need for accuracy.
- Oro's Sacrifice — Infernal Sword · Weapon. No phys, big fire, frenzy on igniting — enables Flicker without Farrul's.
- Oskarm — Nubuck Gloves · Gloves. Curses enemies with Assassin's Mark on hit and converts accuracy into critical strike chance.
- Pacifism — Viridian Jewel · Jewel. Removes one of your maximum Frenzy Charges.
- Painseeker — Shagreen Gloves · Gloves.
- Paradoxica — Vaal Rapier · Weapon. Attacks deal double damage — flat-scaling monster weapon.
- Pearl of Tsoatha — Prismatic Ring · Ring. 3.29: skills socketed in your helmet are supported by Level 20 Minion Damage, plus all-res. A sixth support link for summoners, worn on a finger.
- Perandus Blazon — Cloth Belt · Belt. All attributes and item rarity with longer flask effects.
- Perandus Signet — Paua Ring · Ring. Adds mana and mana regeneration scaled by intelligence, plus increased experience gain.
- Perepiteia — Ezomyte Spiked Shield · Offhand. Grants a Lightning Aegis barrier and levels socketed lightning gems.
- Perfidy — Glorious Plate · Body. Two banners at once — banner-centric melee.
- Perquil's Toe — Gold Amulet · Amulet.
- Perseverance — Vanguard Belt · Belt. Grants Onslaught while you have Fortify, and increases attack damage.
- Pillar of the Caged God — Long Staff · Weapon. Damage scales purely with attributes — pure stat-stacking enabler.
- Piscator's Vigil — Kinetic Wand · Weapon. Deals no physical damage but greatly boosts and penetrates elemental attack damage.
- Pledge of Hands — Judgement Staff · Weapon. Supports socketed gems with Spell Echo and doubles your maximum mana.
- Plume of Pursuit — Bone Circlet · Helmet. Your spells only crit on their final repeat, and non-critical strikes deal far less damage.
- Polaric Devastation — Opal Ring · Ring. Exposure on hit with fire/cold flip — hybrid element ring.
- Powerlessness — Cobalt Jewel · Jewel. Removes one of your maximum Power Charges.
- Pragmatism — Colosseum Plate · Body. Gives +12 levels to socketed gems, reduced by 2 for each gem you socket.
- Praxis — Paua Ring · Ring. Reduces the mana cost of your skills and recoups damage taken as mana.
- Precursor's Emblem — Two-Stone Ring · Ring. Customizable charge mods — charge-build glue.
- Presence of Chayula — Onyx Amulet · Amulet. Stun immunity and life-as-ES — smoothness chase amulet.
- Primordial Might / Harmony / Eminence — Crimson/Cobalt/Viridian Jewel · Jewel. Golem-buffing jewel suite for the golem army.
- Prism Guardian — Archon Kite Shield · Offhand. Socketed auras cost life and gain level — squeeze in three more auras.
- Prismatic Eclipse — Twilight Blade · Weapon. Grants physical damage, attack speed, mana leech or strike range depending on its socket colours.
- Prismweave — Rustic Sash · Belt. Adds elemental damage to attacks and grants more elemental damage during flask effect.
- Profane Proxy — Unset Ring · Ring. Socketed curse becomes an aura around you.
- Progenesis — Amethyst Flask · Flask. Take hits over time instead — top-end defensive chase flask.
- Prospero's Protection — Iron Ring · Ring. Grants block chance and doubles the armour on your equipped shield.
- Pure Talent — Viridian Jewel · Jewel. Grants a different bonus for each class starting location your passive tree reaches.
- Putembo's Meadow — Topaz Ring · Ring. Trade this in with two similar ones for a Precursor's Emblem.
- Putembo's Mountain — Topaz Ring · Ring. Trade this in with two similar ones for a Precursor's Emblem.
- Putembo's Valley — Topaz Ring · Ring. Trade this in with two similar ones for a Precursor's Emblem.
- Pyre — Sapphire Ring · Ring. Converts cold damage to fire and destroys the corpses of enemies killed while ignited.
- Pyroshock Clasp — Leather Belt · Belt.
- Qotra's Regulator — Sovereign Spiked Shield · Offhand. Critical strikes grant damage over time multiplier and life regeneration but cost you life and energy shield.
- Quecholli — Jagged Maul · Weapon. Enemies killed by your hits explode for a tenth of their life as fire damage.
- Queen of the Forest — Destiny Leather · Body. Converts a large evasion rating into movement speed.
- Queen's Decree — Ornate Sword · Weapon. Raises the maximum number of your zombies, spectres and skeletons.
- Quickening Covenant — Viridian Jewel · Jewel. Speeds up your minions but rewrites nearby notables into reduced minion movement speed.
- Quill Rain — Short Bow · Weapon. Insane attack speed, less damage — per-hit effect abuser.
- Rain of Splinters — Crimson Jewel · Jewel. Totems fire extra projectiles — totem clear jewel.
- Rainbowstride — Conjurer Boots · Boots. Spell block, mana and all elemental resistances.
- Rakiata's Dance — Ezomyte Blade · Weapon. 100% cold conversion and res-based scaling — cold melee cornerstone.
- Ralakesh's Impatience — Riveted Boots · Boots. Count as having max charges while stationary... modern version: lose charges but count as max — universal charge enabler.
- Rapid Expansion — Crimson Jewel · Jewel. Widens Ground Slam and grants Endurance Charges when it stuns.
- Rashkaldor's Patience — Jade Amulet · Amulet. Your hits always freeze, shock and ignite.
- Rat's Nest — Ursine Pelt · Helmet. Attack speed, critical strike chance and item rarity on an evasion base.
- Rathpith Globe — Titanium Spirit Shield · Offhand. Sacrifice life on cast for spell damage/crit — life-cost caster payoff.
- Rational Doctrine — Cobalt Jewel · Jewel. Consecrated/profane ground tech based on attribute balance.
- Ravenous Passion — Zealot Helmet · Helmet. You gain rage by spending mana, and rage grants spell damage instead of attack damage.
- Razor of the Seventh Sun — Midnight Blade · Weapon. Ignites enemies and then greatly increases your burning and melee damage against them.
- Reach of the Council — Spine Bow · Weapon. Fires many extra arrows that pierce, fork, return or chain depending on where they are fired from.
- Realmshaper — Iron Staff · Weapon. Raises the level of socketed fire and cold gems and boosts elemental damage.
- Reaper's Pursuit — Shadow Axe · Weapon. Increases item rarity and its hits cannot be evaded.
- Rearguard — Broadhead Arrow Quiver · Offhand. Block on a quiver — defensive archer tech.
- Rebuke of the Vaal — Vaal Blade · Weapon. Adds physical, fire, cold, lightning and chaos damage all at once.
- Reckless Defence — Cobalt Jewel · Jewel. Grants attack and spell block but hits against you are far more likely to crit.
- Reclaimed Malevolence — Assembled Eye Jewel · Jewel. Conquers the passive skills in its radius, including ascendancy notables.
- Redbeak — Rusted Sword · Weapon. Deals double damage while you are on low life.
- Redblade Band — Unset Ring · Ring. Raises socketed golem gems and makes those golems taunt and regenerate life.
- Redblade Banner — Painted Tower Shield · Offhand. Your warcries always have full power and recover their cooldown faster.
- Redblade Tramplers — Ancient Greaves · Boots. Adds physical damage and leaves you unaffected by burning ground.
- Reefbane — Fishing Rod · Weapon. A fishing rod that grants cast speed and glows in areas containing a unique fish.
- Refuge in Isolation — Paladin Crown · Helmet. Enormous armour and takes elemental damage as physical, at the cost of elemental resistances.
- Relentless Fury — Decorative Axe · Weapon. Leeches life and grants Onslaught whenever you kill with Culling Strike.
- Relic of the Pact — Sage Wand · Weapon. Grants Blood Sacrament and makes your critical strike chance lucky while on low life.
- Repentance — Crusader Gloves · Gloves. Grants Iron Will but massively increases attribute requirements.
- Replica Abyssus — Ezomyte Burgonet · Helmet. Adds large fire, cold and lightning damage to attacks, but you take much more elemental damage.
- Replica Advancing Fortress — Gut Ripper · Weapon. Adds fire damage if you have blocked recently.
- Replica Alberon's Warpath — Soldier Boots · Boots. Replica twist on the chaos original.
- Replica Allelopathy — Satin Gloves · Gloves. Grants a Wintertide Brand skill and immunity to chill.
- Replica Allure — Vaal Claw · Weapon. Enemies you taunt take increased damage.
- Replica Alpha's Howl — Sinner Tricorne · Helmet. Adds four levels to socketed herald gems and improves reservation.
- Replica Ambu's Charge — Crusader Chainmail · Body. Grants and shares endurance charges when hit, but you lose life each second after being hit.
- Replica Atziri's Acuity — Vaal Gauntlets · Gloves. Grants Perfect Agony after a critical strike, scaling damage over time with critical multiplier.
- Replica Atziri's Foible — Paua Amulet · Amulet. Trades the original's mana for life and life regeneration while still cutting attribute requirements.
- Replica Badge of the Brotherhood — Turquoise Amulet · Amulet. Your maximum endurance charges equal your maximum frenzy charges.
- Replica Bated Breath — Chain Belt · Belt. A fishing-themed replica with no combat value.
- Replica Bitterdream — Shadow Sceptre · Weapon. Supports its socketed gems with six elemental and ailment support gems.
- Replica Blood Thorn — Gnarled Branch · Weapon. Curses enemies with Flammability and reflects fire damage when you block.
- Replica Bloodplay — Stiletto · Weapon. Causes bleeding on hit and greatly increases crit chance against bleeding enemies.
- Replica Bones of Ullr — Silk Slippers · Boots. Refreshes the duration of your Phantasms and Summoned Raging Spirits.
- Replica Cold Iron Point — Ezomyte Dagger · Weapon. Deals no cold damage but raises the level of all chaos spell gems.
- Replica Conqueror's Efficiency — Crimson Jewel · Jewel. Reduces the mana cost of non-channelling skills, raises maximum Rage and extends skill duration.
- Replica Covenant — Spidersilk Robe · Body. Supports socketed gems with a high-level Added Cold Damage, but skills also cost energy shield.
- Replica Dancing Dervish — Reaver Sword · Weapon. Two dancing swords — double the fun.
- Replica Doedre's Damning — Paua Ring · Ring. Costs you a curse slot but greatly increases curse effect.
- Replica Dragonfang's Flight — Onyx Amulet · Amulet. +3 to a named gem — pick your poison.
- Replica Dreamfeather — Eternal Sword · Weapon. Damage per armour — armour-stack payoff weapon.
- Replica Duskdawn — Maelström Staff · Weapon.
- Replica Earendel's Embrace — Grinning Fetish · Weapon. Gives your raised zombies Avatar of Fire and burns them down over time.
- Replica Emberwake — Ruby Ring · Ring. Your ignites deal their damage faster over a much shorter duration.
- Replica Eternity Shroud — Blood Raiment · Body. Adds extra chaos damage per Elder item equipped and ignores enemy chaos resistance when fully Elder-geared.
- Replica Farrul's Fur — Triumphant Lamellar · Body. Replica twist for crit-focused aspect play.
- Replica Fencoil — Gnarled Branch · Weapon. Supports socketed gems with Multiple Totems and boosts life, mana and damage.
- Replica Fragile Bloom — Crimson Jewel · Jewel. Grants full life regeneration stacks when hit, which then decay each second.
- Replica Frostbreath — Ornate Mace · Weapon. Lets your chaos damage chill, then deals double damage to chilled enemies.
- Replica Gifts from Above — Diamond Ring · Ring. 3.28: consecrate on crit ring.
- Replica Grip of the Council — Arcanist Gloves · Gloves. Minions convert physical damage to fire but have less life.
- Replica Harvest — Jasper Chopper · Weapon. Leeches life on critical strikes and grants Elusive on critical strike.
- Replica Headhunter — Leather Belt · Belt. Steals modifiers from magic monsters you kill for a short time.
- Replica Heartbreaker — Royal Skean · Weapon. Your spell hits have a chance to impale.
- Replica Heatshiver — Leather Hood · Helmet. Converts lightning damage into extra cold damage based on how strongly the enemy is shocked.
- Replica Hinekora's Sight — Onyx Amulet · Amulet. Grants accuracy, armour and a maximum resistance boost, and you cannot be maimed.
- Replica Hyrri's Ire — Zodiac Leather · Body. Adds a large amount of lightning damage to wand attacks and grants spell suppression.
- Replica Hyrri's Truth — Jade Amulet · Amulet. Grants a socketed-free Hatred aura alongside dexterity and critical strike multiplier.
- Replica Infractem — Decimation Bow · Weapon. Attack projectiles fork twice, but you cannot leech mana.
- Replica Innsbury Edge — Elder Sword · Weapon. Converts half its physical damage to chaos and withers enemies on hit.
- Replica Inya's Epiphany — Arcanist Slippers · Boots. Increases intelligence and grants life regeneration and movement speed per power charge.
- Replica Iron Commander — Death Bow · Weapon. Grants extra Shrapnel Ballista totems and added physical damage from strength.
- Replica Kalisa's Grace — Samite Gloves · Gloves. Supports socketed gems with Unleash and grants area of effect after spending mana.
- Replica Kaom's Heart — Glorious Plate · Body. +500 mana instead of life — archmage chassis.
- Replica Karui Ward — Jade Amulet · Amulet. Swaps the original's projectile bonuses for area of effect and area damage.
- Replica Kongor's Undying Rage — Terror Maul · Weapon. Regenerates a fifth of your energy shield each second after a critical strike, though its critical strikes deal no extra damage.
- Replica Last Resort — Nailed Fist · Weapon. Deals triple claw damage while you are on low life.
- Replica Lavianga's Spirit — Sanctified Mana Flask · Flask. Grants attack and cast speed at the cost of higher mana costs.
- Replica Leer Cast — Festival Mask · Helmet. Nearby allies gain mana regeneration while your own is heavily reduced.
- Replica Lioneye's Paws — Bronzescale Boots · Boots. Triggers Toxic Rain when you use a bow attack, but slows you at low life.
- Replica Loreweave — Elegant Ringmail · Body. Sets all of your maximum resistances to a fixed 70-72%.
- Replica Maata's Teaching — Karui Sceptre · Weapon. Gives your non-spectre minions the attack speed of your main hand weapon.
- Replica Malachai's Artifice — Unset Ring · Ring. Grants Secrets of Suffering, with resistance penalties tied to socketed gem colour.
- Replica Midnight Bargain — Calling Wand · Weapon. Grants extra Raging Spirits and Phantasms while reserving life.
- Replica Mistwall — Lacquered Buckler · Offhand. Puts you at maximum spell block while you have not blocked recently, and grants phasing after you block.
- Replica Nebulis — Void Sceptre · Weapon. Scales elemental damage with how far your resistances sit below the cap.
- Replica Oro's Sacrifice — Infernal Sword · Weapon. Deals only cold damage, culls frozen enemies and grants an endurance charge whenever an attack freezes.
- Replica Paradoxica — Vaal Rapier · Weapon. Rolls six veiled modifiers instead of any fixed mods.
- Replica Perfect Form — Zodiac Leather · Body. Grants Versatile Combatant and turns overcapped cold resistance into evasion.
- Replica Primordial Might — Crimson Jewel · Jewel. Costs you a golem but makes recently summoned golems deal far more damage.
- Replica Prismweave — Rustic Sash · Belt. Adds elemental damage to spells and grants more elemental damage during flask effect.
- Replica Pure Talent — Viridian Jewel · Jewel. Grants a different bonus for each class starting location your passive tree reaches.
- Replica Quill Rain — Short Bow · Weapon. Supports socketed gems with Arrow Nova, firing arrows outward in a ring.
- Replica Reckless Defence — Cobalt Jewel · Jewel. Grants block chance but makes you much easier to freeze, shock and ignite.
- Replica Red Trail — Titan Greaves · Boots. Gain a power charge when poison hits you, and chaos resistance while stationary.
- Replica Restless Ward — Carnal Armour · Body. Trades maximum endurance and frenzy charges for strong regeneration and movement speed per charge.
- Replica Rumi's Concoction — Granite Flask · Flask. Grants very high block for a brief moment while petrifying you in place.
- Replica Shroud of the Lightless — Carnal Armour · Body. Has six abyssal sockets.
- Replica Siegebreaker — Heavy Belt · Belt. Your minions maim and leave burning ground when they die.
- Replica Sorrow of the Divine — Sulphur Flask · Flask. Flask recovery applies to energy shield instead and you gain Eldritch Battery.
- Replica Soul Tether — Cloth Belt · Belt. Life leech recovers ES instead when on full life — hybrid sustain tech.
- Replica Stampede — Assassin's Boots · Boots. Socketed travel skills deal much more damage, and your movement speed is fixed at 150% of base.
- Replica Tasalio's Sign — Sapphire Ring · Ring. You are immune to chill, but your own cold damage cannot freeze.
- Replica Tempestuous Steel — War Sword · Weapon. Trades all of your accuracy for one-handed critical strike multiplier and elemental penetration.
- Replica Three-step Assault — Shagreen Boots · Boots. Increases the effect of Elusive.
- Replica Trypanon — Great Mallet · Weapon. Always critically strikes, but strips 5000 accuracy rating from you.
- Replica Tukohama's Fortress — Ebony Tower Shield · Offhand. Allows an extra brand and boosts brand damage and critical strike chance, but forces Blood Magic.
- Replica Tulfall — Opal Wand · Weapon. Cycles power charges into frenzy charges for cold damage, taking cold damage each cycle.
- Replica Twyzel — Sage Wand · Weapon. Physical attack wand whose attacks always fire an additional projectile.
- Replica Ungil's Gauche — Boot Knife · Weapon. Chills and shocks attackers when you block while dual wielding.
- Replica Unstable Payload — Cobalt Jewel · Jewel. Recovers life whenever an enemy triggers one of your traps.
- Replica Veil of the Night — Great Helmet · Helmet. Your defences are zero, in exchange for increased elemental resistances.
- Replica Victario's Charity — Laminated Kite Shield · Offhand. Boosts your auras and grants endurance and frenzy charges to your allies and minions.
- Replica Voideye — Unset Ring · Ring. Adds a large amount of quality to the socketed gem instead of levels.
- Replica Voidwalker — Murder Boots · Boots. Projectiles chain an extra time while you have Phasing, but you take more damage.
- Replica Volkuur's Guidance — Zealot Gloves · Gloves. Your chaos damage can ignite, though ignites are shorter.
- Replica Windripper — Imperial Bow · Weapon. Frozen enemies take increased damage and killing shocked enemies grants energy shield.
- Replica Wings of Entropy — Ezomyte Axe · Weapon. Counts as dual wielding with much faster main hand attacks and higher off hand critical strike chance.
- Replica Winterheart — Gold Amulet · Amulet. Regenerates energy shield while shocked instead of life while frozen.
- Replica Witchfire Brew — Stibnite Flask · Flask. Grants a level 21 Vulnerability curse aura while active.
- Retaliation Charm — Citrine Amulet · Amulet. Blinds enemies on hit and grants frenzy charges while you are blinded.
- Reverberation Rod — Spiraled Wand · Weapon. Supports socketed gems with Spell Echo, Arcane Surge and Controlled Destruction.
- Rigwald's Charge — Highland Blade · Weapon.
- Rigwald's Command — Midnight Blade · Weapon. Each point of rage also grants bleeding damage over time multiplier while you wield an axe.
- Rigwald's Crest — Two-Stone Ring · Ring. Summons a short-lived spectral wolf when you kill.
- Rigwald's Curse — Wolf Alpha Talisman · Amulet. Claw modifiers also apply to your unarmed melee attacks.
- Rigwald's Hunt — General's Brigandine · Body. Your minions gain a chance to deal double damage for each Fortification on you.
- Rigwald's Quills — Two-Point Arrow Quiver · Offhand. Projectiles fork — proj-behavior quiver.
- Rigwald's Savagery — Royal Axe · Weapon. Adds +10 maximum rage while wielding a sword in the other hand.
- Rime Gaze — Mind Cage · Helmet. Large increase to cold damage over time, at the cost of much slower energy shield recharge.
- Ring of Blades — Viridian Jewel · Jewel. Ethereal Knives fires five extra projectiles in a full circle.
- Rise of the Phoenix — Mosaic Kite Shield · Offhand. Raises maximum fire resistance and regenerates life, with extra fire defences while on low life.
- Rive — Terror Claw · Weapon. Scales physical damage over time with your dexterity.
- Rolling Flames — Cobalt Jewel · Jewel. Fireball scorches instead of igniting.
- Romira's Banquet — Diamond Ring · Ring. Power charge on non-crit — Discharge loop ring.
- Rotblood Promise — Unset Ring · Ring. Curse-cost and effect ring.
- Rotgut — Quicksilver Flask · Flask. Consumes Frenzy Charges on use to grant Onslaught, and gains charges on critical strikes.
- Roth's Reach — Recurve Bow · Weapon. Makes your skills chain two additional times.
- Rotmother's Mutiny — Pearlescent Amulet · Amulet. 3.29: +1% Chaos Resistance per 1% Cold Resistance — stack cold res and chaos resistance comes free.
- Rumi's Concoction — Granite Flask · Flask. Grants attack and spell block chance while active.
- Ryslatha's Coil — Studded Belt · Belt. Physical damage rolls swing much wider and you deal more stun damage.
- Sacrificial Harvest — Viridian Jewel · Jewel. Chance to gain an additional Vaal soul on kill.
- Sacrificial Heart — Paua Amulet · Amulet. Adds elemental damage and grants power charges around Vaal skill use.
- Sadima's Touch — Wool Gloves · Gloves. Adds fire and lightning damage and increases item rarity.
- Saemus' Gift — Spike-Point Arrow Quiver · Offhand. Grants cast speed and increases lightning damage based on your intelligence.
- Saffell's Frame — Branded Kite Shield · Offhand. Raises all maximum elemental resistances and gives spell block, but cannot block attacks.
- Sandstorm Visage — Necromancer Circlet · Helmet. Your spells use your main hand weapon's critical strike chance, but your attacks cannot crit.
- Saqawal's Flock — Silken Hood · Helmet. Triggers Twister whenever you gain Avian's Might or Avian's Flight.
- Saqawal's Nest — Blood Raiment · Body. Grants Aspect of the Avian and shares its buffs with nearby allies.
- Saqawal's Talons — Hydrascale Boots · Boots. Saqawal set boots that grant Aspect of the Avian.
- Saqawal's Winds — Soldier Gloves · Gloves. Saqawal set gloves that extend and strengthen Avian's Might.
- Saresh's Darkness — Chain Belt · Belt. 3.28: poisoned enemies can't crit you.
- Scaeva — Gladius · Weapon. Grants area of effect, critical strike and defence bonuses based on its socket colours.
- Scold's Bridle — Mind Cage · Helmet. Deals physical damage to you whenever you spend mana on a skill.
- Scornflux — Satin Slippers · Boots. Grants Arcane Surge while moving.
- Scorpion's Call — Broadhead Arrow Quiver · Offhand. Gives projectile damage and regeneration in Blood Stance, evasion and area in Sand Stance, and attack speed for swapping.
- Screams of the Desiccated — Leather Belt · Belt. 3.28: random shrine buffs while using no flasks — flaskless archetype.
- Seablister — Spiny Round Shield · Offhand. 3.29: 60% increased Block Recovery, +3% max Cold Resistance and a granted Savage Barnacle. The league's hybrid armour/evasion block shield.
- Self-Flagellation — Viridian Jewel · Jewel. Lets an extra curse be applied to you and increases your damage per curse on you.
- Selfless Leadership — Cobalt Jewel · Jewel. Passives in its radius apply to your minions instead of you.
- Sentari's Answer — Brass Spirit Shield · Offhand. Curses enemies with Punishment, Temporal Chains or Elemental Weakness when you block their damage.
- Servant of Decay — Torturer Garb · Body. Repeatedly summons Void Spawns that soak damage for you and grant extra chaos damage.
- Seven Teachings — Waxed Garb · Body. Triggers a socketed spell on unarmed melee critical strikes and heavily buffs unarmed attacks.
- Seven-League Step — Rawhide Boots · Boots. 50% movespeed on one mod — speed-first item.
- Severed in Sleep — Cutlass · Weapon. The budget sibling of United in Dream.
- Shackles of the Wretched — Chain Gloves · Gloves. Curses cast on you are reflected back at nearby enemies.
- Shade of Solaris — Sage Wand · Weapon. Damage tech tied to crit recently.
- Shadows and Dust — Clasped Mitts · Gloves. Grants Unholy Might and a smoke cloud while on Rampage.
- Shadowstitch — Sacrificial Garb · Body. Scales life and energy shield with the number of corrupted items you wear, at the cost of resistances.
- Shaper's Seed — Agate Amulet · Amulet. Regenerates life and mana for you and nearby allies.
- Shaper's Touch — Crusader Gloves · Gloves. Attributes cross-feed life/mana/ES/accuracy — glue of every stat-stacking build.
- Shattered Chains — Crimson Jewel · Jewel. Enemies shattered by Glacial Hammer drop rarer items.
- Shattershard — Crimson Round Shield · Offhand. Triggers Shield Shatter whenever you block.
- Shavronne's Pace — Scholar Boots · Boots. Energy shield with strong stun recovery.
- Shavronne's Revelation — Moonstone Ring · Ring. Its regeneration applies to mana or energy shield depending on which ring slot it is in.
- Shavronne's Wrappings — Occultist's Vestment · Body. Chaos damage doesn't bypass ES — THE low-life enabler.
- Shimmeron — Tornado Wand · Weapon. Scales crit and lightning spell damage per power charge, but hurts you when you crit.
- Shiversting — Bastard Sword · Weapon. Adds flat cold damage and prevents you from being frozen.
- Shroud of the Lightless — Carnal Armour · Body. Abyssal sockets whose jewels grant life, mana and elemental penetration, and a chance to trigger Shade Form.
- Sibyl's Lament — Coral Ring · Ring. Stops you taking reflected elemental and physical damage.
- Sidhebreath — Paua Amulet · Amulet. Cheap levelling amulet that adds cold damage and life to your minions.
- Siegebreaker — Heavy Belt · Belt. Your minions taunt and leave caustic ground when they die.
- Sign of the Sin Eater — Tyrant's Sekhem · Weapon. Grants a high level Smite and makes enemies inflict elemental ailments on you instead of your allies.
- Silverbranch — Crude Bow · Weapon. Grants +1 to level of socketed bow gems and mana on kill.
- Sin Trek — Stealth Boots · Boots. Hybrid evasion and energy shield with immunity to enemy leech.
- Sin's Rebirth — Stibnite Flask · Flask. Grants Unholy Might and removes burning when you are ignited.
- Singularity — Platinum Sceptre · Weapon. Hinders nearby enemies and doubles your damage against hindered enemies.
- Sinvicta's Mettle — Ezomyte Axe · Weapon. Grants Rampage, gaining area of effect and Frenzy Charges as your kill streak grows.
- Sire of Shards — Serpentine Staff · Weapon. Skills fire projectiles in a nova — reshapes projectile spells.
- Skin of the Lords — Simple Robe · Body. Free 6-link with a random keystone — budget chassis, keystone roulette.
- Skin of the Loyal — Simple Robe · Body. A six-linked, six-white-socket chest that adds a level to socketed gems.
- Skirmish — Two-Point Arrow Quiver · Offhand. +1 totem quiver — ballista staple.
- Skullhead — Secutor Helm · Helmet. Gives your minions high attack and spell block, and life recovery when they block.
- Skyforth — Sorcerer Boots · Boots. You cannot be stunned unless on low mana, and you gain power charges on critical strike.
- Skysunder — Exquisite Blade · Weapon. 3.28: 100% phys→fire conversion sword.
- Slavedriver's Hand — Ambush Mitts · Gloves. Speeds up trap throwing and increases trap area of effect.
- Slitherpinch — Bronzescale Gauntlets · Gloves. Physical attack leech for both life and mana.
- Slivers of Providence — Serrated Arrow Quiver · Offhand. Adds a random element to your weapon physical damage and extends elemental ailments.
- Slivertongue — Harbinger Bow · Weapon. Forking arrows crit far more often and pierce everything after they fork.
- Snakebite — Assassin's Mitts · Gloves. Attacks always poison while you are at maximum frenzy charges.
- Snakepit — Sapphire Ring · Ring. Spell projectiles split/can't pierce tech — reshapes spell proj behavior.
- Solaris Lorica — Copper Plate · Body. Chaos damage taken does not bypass energy shield, and chaos damage over time is reduced.
- Solerai's Radiance — Chain Belt · Belt. 3.28: blinded enemies can't inflict damaging ailments.
- Solstice Vigil — Onyx Amulet · Amulet. Grants Shaper's Presence — buff-duration tech.
- Song of the Sirens — Fishing Rod · Weapon. A fishing rod that lets you catch exotic fish at the cost of quantity.
- Soul Ascension — Carnal Mitts · Gloves. Grants Soul Eater.
- Soul Catcher — Quartz Flask · Flask. Greatly boosts Vaal skill damage and critical strikes while stopping you gaining mana.
- Soul Mantle — Spidersilk Robe · Body. Grants an extra totem and Spell Totem support, but curses you whenever a totem dies.
- Soul Ripper — Quartz Flask · Flask. Consumes all of its charges on use to grant that many Vaal souls.
- Soul Strike — Spike-Point Arrow Quiver · Offhand. ES recharge quiver — CI archer tech.
- Soul Taker — Siege Axe · Weapon. Melee attacks can be used even without sufficient mana.
- Soul Tether — Cloth Belt · Belt. Life leech isn't removed at full life — overleech for everyone.
- Soul's Wick — Cobalt Jewel · Jewel. Spectres are temporary but stronger/more — spectre-spam tech.
- Soulbound — Paua Ring · Ring. Link skills gain cast speed and duration, and linked targets cannot die briefly after you do.
- Soulthirst — Cloth Belt · Belt. Grants Soul Eater while a flask is active.
- Soulwrest — Ezomyte Staff · Weapon. Consumes corpses to summon phantasms — a full minion army from a single item.
- Southbound — Soldier Gloves · Gloves. Can only kill frozen enemies — meme with real herald-tech history.
- Speaker's Wreath — Prophet Crown · Helmet. Scales minion speed with your dexterity, but your minions can only kill ignited enemies.
- Spinesnatch — Fleshripper · Weapon. 3.29: six Abyssal Sockets, each jewel type granting a different bonus. Build-defining for physical two-handers and minion impale alike.
- Spire of Stone — Crimson Jewel · Jewel. Totems cannot be stunned and gain life from Strength allocated in its radius.
- Spirit Guards — Viridian Jewel · Jewel. Lets Animate Weapon animate up to twelve ranged weapons.
- Spirited Response — Cobalt Jewel · Jewel. Recoups damage taken as mana if you have warcried recently.
- Split Personality — Crimson Jewel · Jewel. Stats grow with distance from start — stat-stack jewel.
- Sporeguard — Saint's Hauberk · Body. Fungal ground on kill — clear-chain chassis.
- Spreading Rot — Cobalt Jewel · Jewel. Blight applies Withered and its Hinder lasts longer.
- Springleaf — Plank Kite Shield · Offhand. Regenerates a large amount of life while on low life, making it a strong levelling shield.
- Squirming Terror — Unset Ring · Ring. Constantly spawns enemy writhing worms and can trigger the socketed spell on kill.
- Star of Wraeclast — Ruby Amulet · Amulet. Grants a Frostblink skill and increases the area of your hex curses.
- Starcaller — Abyssal Axe · Weapon. Triggers Starfall on melee critical strike and adds a random element as extra damage.
- Starforge — Infernal Sword · Weapon. Massive pure phys, phys can shock — phys 2H icon.
- Starkonja's Head — Silken Hood · Helmet. Large dexterity and life, with extra attack speed while on low life.
- Starlight Chalice — Iron Flask · Flask. Inflicts elemental exposure on nearby enemies and boosts non-damaging ailment effect.
- Stasis Prison — Carnal Armour · Body. Temporal Rift costs no reservation, and most damage you take is recouped as life.
- Static Electricity — Viridian Jewel · Jewel. Adds maximum lightning damage to attacks for each Dexterity allocated in its radius.
- Steel Spirit — Viridian Jewel · Jewel. Each Spectral Throw projectile gains damage every time it hits.
- Steppan Eard — Sorcerer Boots · Boots. Unaffected by ground effects and stronger while standing on your own desecrated ground.
- Stone of Lazhwar — Lapis Amulet · Amulet. Grants spell block chance and cast speed.
- Storm Cloud — Long Bow · Weapon. Deals no physical damage and instead adds a very wide lightning damage roll.
- Storm Prison — Spiraled Wand · Weapon. Adds lightning damage, grants an extra maximum power charge and power charges on kill.
- Storm Secret — Topaz Ring · Ring. Herald of Thunder hits you — the HoTT loop ring (pair of them!).
- Storm's Gift — Assassin's Mitts · Gloves. Enemies you shock take chaos damage over time and spread shock to others.
- Stormblood — Topaz Flask · Flask. 3.29: all damage from Critical Strikes can apply Lightning Ailments during effect, +5% max Lightning Resistance. Shock from any damage type.
- Stormcharger — Plated Greaves · Boots. Increases lightning ailment duration and effect, and you are unaffected by shocked ground.
- Stormfire — Opal Ring · Ring. Your lightning damage can ignite, and ignited enemies take extra lightning damage.
- Stormseeker — Ambush Mitts · Gloves. Increases chill and shock effect while you are leeching.
- Stormshroud — Viridian Jewel · Jewel. Shock avoidance applies to all ailments — one-stat defense solve.
- Story of the Vaal — Gemstone Sword · Weapon. Converts half its physical damage to a random element and always ignites, freezes and shocks.
- Stranglegasp — Onyx Amulet · Amulet. Three anointments — a notable buffet. Chase amulet.
- String of Servitude — Heavy Belt · Belt. Triples the effect of its corrupted implicit.
- Subsume the Source — Faithful Helmet · Helmet. 3.29: eats rare Abyss Jewels and keeps one modifier each, hugely magnified — but loses every gem socket. Pure stat-stacker helm.
- Sudden Dawn — Steel Circlet · Helmet. Energy shield recharge can start on kill, but recharges much more slowly.
- Sudden Ignition — Viridian Jewel · Jewel. Burning Arrow inflicts an extra ignite instead of its burning debuff.
- Sunblast — Cloth Belt · Belt. Traps have far shorter duration, so they trigger almost immediately.
- Sundance — Clasped Boots · Boots. Attack speed, evasion and item rarity.
- Surgebinders — Dragonscale Gauntlets · Gloves. Damage scales with charges and you can steal charges from enemies.
- Survivor's Guilt — Heavy Belt · Belt. Grants the Imbalanced Guard keystone.
- Svalinn — Girded Tower Shield · Offhand. Triggers a socketed elemental spell when you block, and your block chance is lucky.
- Tabula Rasa — Simple Robe · Body. White 6-link — the eternal leveling chest.
- Tainted Pact — Coral Amulet · Amulet. Chaos damage heals you instead of hurting you while you are leeching.
- Tanu Ahi — Wyrmscale Gauntlets · Gloves. Grants Onslaught and Adrenaline while leeching.
- Taproot — Ambusher · Weapon. Maims and poisons on hit, leeching life from maimed and mana from poisoned enemies.
- Taryn's Shiver — Maelström Staff · Weapon. Raises socketed cold gem levels and has a high chance to freeze.
- Tasalio's Sign — Sapphire Ring · Ring. Adds cold damage and gives a chance to avoid being chilled or frozen.
- Taste of Hate — Sapphire Flask · Flask. Phys as extra cold plus defense — conversion flask staple.
- Tavukai — Coral Amulet · Amulet. Increases the damage, life and duration of Summoned Raging Spirits.
- Tawhanuku's Timing — Moonstone Ring · Ring. Every third time you pay a spell's cost you gain energy shield equal to it.
- Tawhoa's Felling — Piledriver · Weapon. Triggers an ancestral copy of your slam or strike skill when you attack near an enemy.
- Tear of Purity — Lapis Amulet · Amulet. Grants a Purity of Elements skill along with attributes and resistances.
- Tecrod's Gaze — Murderous Eye Jewel · Jewel. Grants critical strike chance and multiplier scaling with the number of jewels affecting you.
- Tempered Flesh — Crimson Jewel · Jewel. Trades Strength on allocated passives in its radius for life recovery rate.
- Tempered Mind — Cobalt Jewel · Jewel. Trades Intelligence on allocated passives in its radius for mana recovery rate.
- Tempered Spirit — Viridian Jewel · Jewel. Trades Dexterity on allocated passives in its radius for movement speed.
- Temptation Step — Shagreen Boots · Boots.
- Terminus Est — Tiger Sword · Weapon. Frenzy charge on crit — sustain Flicker on a budget.
- That Which Was Taken — Crimson Jewel · Jewel. Charm mods — flexible power jewel from Trial of the Ancestors.
- The Admiral — Varnished Coat · Body. Your elemental hits are resisted by the enemy's lowest elemental resistance instead.
- The Anima Stone — Prismatic Jewel · Jewel. +1 golem with primordials — golemancer capstone.
- The Annihilating Light — Quarterstaff · Weapon. Triples elemental skill damage at the cost of heavily reduced elemental resistances.
- The Anticipation — Ezomyte Tower Shield · Offhand. Grants large armour after blocking and permanently intimidates enemies whose hits you block.
- The Anvil — Amber Amulet · Amulet. Block-cap tech at the cost of speed.
- The Apostate — Cabalist Regalia · Body. Energy shield granted by your equipped armour pieces becomes maximum life instead.
- The Arkhon's Tools — Cloth Belt · Belt. Summons Skitterbot variants and speeds up traps and mines.
- The Aylardex — Agate Amulet · Amulet. Power-charge mana tech.
- The Balance of Terror — Cobalt Jewel · Jewel. Powerful mods tied to curses you've cast — curse-build payoff jewel.
- The Bandit Lord's Band — Gold Ring · Ring. Increases the amount of gold dropped by enemies you kill.
- The Bane of Hope — Maraketh Bow · Weapon. 3.28: triggers Tears of Rot — chaos DoT archer.
- The Baron — Close Helmet · Helmet. Scales your zombies with your strength and leeches their damage back to you at high strength.
- The Beast Fur Shawl — Vaal Regalia · Body. Faster ES recharge loop — recharge-focused ES tech.
- The Black Cane — Royal Sceptre · Weapon. Each summoned phantasm grants you Phantasmal Might.
- The Blood Dance — Sharkskin Boots · Boots. Grants frenzy charges on kill with life regeneration per charge.
- The Blood Reaper — Headsman Axe · Weapon. Grants large life, regeneration and leech at the cost of much higher mana costs.
- The Blood Thorn — Gnarled Branch · Weapon. Early thorns stick.
- The Blue Dream — Cobalt Jewel · Jewel. Lightning resistance passives in its radius also grant Power Charge on kill, and you gain lightning damage as extra chaos.
- The Blue Nightmare — Cobalt Jewel · Jewel. Lightning resistance passives in its radius also grant spell block and Power Charge on kill.
- The Brass Dome — Gladiator Plate · Body. Huge armour and crits deal no extra damage to you — pure tank chassis.
- The Brine Crown — Prophet Crown · Helmet. Cannot be frozen, with extra maximum cold resistance and a large armour bonus while stationary.
- The Bringer of Rain — Nightmare Bascinet · Helmet.
- The Broken Crown — Prophet Crown · Helmet. Very high chaos resistance, and socketed gems are supported by Cast on Death.
- The Broken Elegy — Foul Staff · Weapon. 3.28: big minion damage staff — fresh minion stick.
- The Burden of Shadows — Primordial Staff · Weapon. Spells gain added chaos damage from your maximum life while you constantly lose life.
- The Burden of Truth — Crystal Belt · Belt.
- The Caged Mammoth — Antique Gauntlets · Gloves. Grants physical damage reduction that scales with Rage.
- The Celestial Brace — Goliath Gauntlets · Gloves. Raises maximum Fortification.
- The Coming Calamity — Destroyer Regalia · Body. Adds two levels to socketed herald gems and fixes herald reservation at 45%.
- The Consuming Dark — Fiend Dagger · Weapon. Your fire damage can poison and part of it is converted to chaos damage.
- The Covenant — Spidersilk Robe · Body. Skills cost life, big added chaos to spells — life-cost caster enabler.
- The Crimson Storm — Steelwood Bow · Weapon. Inflicts bleeding on critical strikes and adds large physical damage against bleeding enemies.
- The Crustacean's Call — Primordial Staff · Weapon. 3.29: socketed spells gain Crab Totem Support, so your totems walk with you. +2 totems and 189% spell damage on a staff that finally makes totems a mapping build.
- The Dancing Dervish — Reaver Sword · Weapon. Your sword fights for you on rampage — iconic weird build.
- The Dark Monarch — Lich's Circlet · Helmet. Doubles your maximum animated weapons, but you can have no other minions.
- The Dark Seer — Shadow Sceptre · Weapon. Enemies you blind are also afflicted with Malediction, and it grants two levels to all spell gems.
- The Deep One's Hide — Studded Round Shield · Offhand. Curses enemies with Vulnerability when you block.
- The Desecrated Chalice — Coronal Maul · Weapon. 3.28: chaos gains tied to Amethyst Flask use.
- The Devourer of Minds — Pig-Faced Bascinet · Helmet. Your minions share your maximum and current endurance, frenzy and power charges.
- The Devouring Diadem — Necromancer Circlet · Helmet. Free Eldritch Battery + corpse-devour sustain — reservation-stacking workhorse.
- The Draugur's Lantern — Ancient Spirit Shield · Offhand. Makes your ignites deal damage faster and spawns flames that burn nearby enemies when you ignite.
- The Druggery — Cloth Belt · Belt. All life recovery from your flasks is applied to nearby allies instead of you.
- The Embalmer — Carnal Mitts · Gloves. Supports socketed gems with Vile Toxins and extends poison duration.
- The Ephemeral Bond — Lapis Amulet · Amulet. Gives critical strike multiplier and lightning damage that scale with your power charges.
- The Eternal Apple — Chiming Spirit Shield · Offhand. Dumps your endurance charges at maximum to trigger a socketed warcry, but you cannot block.
- The Eternal Struggle — Onyx Amulet · Amulet. Carries both an Eater of Worlds and a Searing Exarch implicit at once.
- The Eternity Shroud — Blessed Chainmail · Body. Ele as extra chaos per Shaper item — gear-constraint conversion build.
- The Felbog Fang — Citrine Amulet · Amulet. Adds cast speed and area of effect together with hex-related bonuses.
- The Flame of Hope — Maraketh Bow · Weapon. 3.28: fire bow with exposure on hit.
- The Flawed Refuge — Maple Round Shield · Offhand. Gives high block chance but blocked hits still deal their elemental damage, part of which is taken as physical.
- The Fledgling — Lacquered Helmet · Helmet. Grants Far Shot, and your projectiles pass through enemies at close range.
- The Formless Flame — Royal Burgonet · Helmet. Takes part of the physical damage you are hit by as fire damage instead.
- The Formless Inferno — Royal Burgonet · Helmet. Takes part of the fire damage you are hit by as physical damage instead.
- The Fourth Vow — Devout Chainmail · Body. Untainted Flesh — take it all on chaos res. Pair with Melding of the Flesh cousins.
- The Fracturing Spinner — Blunt Arrow Quiver · Offhand. Grants a Harbinger of Directions minion and adds fire and cold damage to spells and attacks.
- The Front Line — Small Cluster Jewel · Jewel. Grants access to the Veteran's Awareness keystone.
- The Fulcrum — Ezomyte Staff · Weapon. Converts a portion of your physical damage to lightning damage.
- The Ghastly Theatre — Teak Round Shield · Offhand. Grants a Physical Aegis that blinds nearby enemies, and speed and critical strike chance once it is depleted.
- The Gluttonous Tide — Citadel Bow · Weapon. Spends a full set of frenzy charges to make the next bow attack fire that many extra arrows.
- The Goddess Bound — Whalebone Rapier · Weapon. Uses both weapon slots, but grants huge physical damage and a level to socketed melee gems.
- The Goddess Scorned — Elegant Sword · Weapon. Converts all its physical damage to fire and makes your ignites burn faster, but you can only deal damage with this weapon or ignite.
- The Golden Charlatan — Lion Sword · Weapon. Grants a random shrine buff whenever you kill a rare or unique enemy, but its critical strikes deal no extra damage.
- The Golden Rule — Viridian Jewel · Jewel. Reflects the bleeds and poisons you inflict onto yourself in exchange for chaos resistance and armour.
- The Green Dream — Viridian Jewel · Jewel. Cold resistance passives in its radius also grant Frenzy Charge on kill, and you gain cold damage as extra chaos.
- The Green Nightmare — Viridian Jewel · Jewel. Cold resistance passives in its radius also grant attack dodge and Frenzy Charge on kill.
- The Grey Spire — Judgement Staff · Weapon. Has no sockets but huge ele damage — pair with Battlemage/Crown of Eyes tech.
- The Grey Wind — Spectral Axe · Weapon. Adds fire damage based on your maximum life and scales fire damage over time with Rage.
- The Gull — Raven Mask · Helmet. Creates a lesser shrine when you kill an enemy, and boosts shrine buff effect and duration.
- The Halcyon — Jade Amulet · Amulet. Adds cold resistance plus freeze chance and freeze duration.
- The Hallowed Monarch — Faithful Helmet · Helmet. Your linked minions take far less damage, and can steal a rare monster's modifiers on kill.
- The Hand of Phrecia — Mesh Gloves · Gloves.
- The Harvest — Jasper Chopper · Weapon. Leeches life on critical strikes and gains critical strike chance as you level.
- The Hateful Accuser — Nameless Ring · Ring. Grants a level 20 Penance Mark skill alongside cast speed and life.
- The Hidden Blade — Ambusher · Weapon. Triggers Unseen Strike while Phasing at the cost of attack speed while Phasing.
- The Highwayman — Gold Ring · Ring. Steals charges from enemies on hit and doubles leech recovery.
- The Hungry Loop — Unset Ring · Ring. Permanently consumes up to four max-level support gems and applies them to your socketed skill.
- The Ignomon — Gold Amulet · Amulet. Adds fire damage and accuracy and blinds nearby enemies.
- The Immortal Will — Archon Kite Shield · Offhand. Grants a Harbinger of Focus minion, mana on block and increased channelling skill damage.
- The Infinite Pursuit — Titan Greaves · Boots. Reduces the damage bleeding deals while you are moving.
- The Interrogation — Small Cluster Jewel · Jewel. Grants access to the Secrets of Suffering keystone.
- The Iron Fortress — Crusader Plate · Body. Str gives melee phys per 10 str — core of str-stack melee.
- The Iron Mass — Gladius · Weapon. Your summoned skeleton warriors wield this weapon and deal triple damage with it after you have hit recently.
- The Ivory Tower — Saint's Hauberk · Body. Your energy shield protects mana instead of life.
- The Jinxed Juju — Citrine Amulet · Amulet. Redirects part of the damage you take to your raised spectres and boosts aura effect.
- The Light of Meaning — Prismatic Jewel · Jewel. Buffs passives in radius with a chosen stat — flexible chase jewel.
- The Living Blade — Ezomyte Blade · Weapon. Lets you keep an additional tincture active and stops you being poisoned.
- The Long Winter — Cobalt Jewel · Jewel. Glacial Cascade gains an extra burst and converts more physical damage to cold.
- The Magnate — Studded Belt · Belt. Str-threshold payoff belt.
- The Monastery Bell — Dream Mace · Weapon. Counts as blocking whenever you hit the first target with a shield attack, but makes your block chance unlucky.
- The Oppressor — Elegant Round Shield · Offhand. Gives a large amount of spell suppression chance but reduces how much suppressed damage is prevented.
- The Overflowing Chalice — Sulphur Flask · Flask. Gains no charges itself but greatly increases the charges your other flasks gain.
- The Pandemonius — Jade Amulet · Amulet. Chills and blinds enemies you hit and penetrates cold resistance against blinded enemies.
- The Pariah — Unset Ring · Ring. Big payoffs for a white socket.
- The Perfect Form — Zodiac Leather · Body. Grants Phase Acrobatics and free Arctic Armour, and turns overcapped cold resistance into evasion.
- The Poet's Pen — Carved Wand · Weapon. Trigger socketed spells on attack — dual-wield for alternating triggers.
- The Primordial Chain — Coral Amulet · Amulet. +3 golems — the golem army amulet.
- The Princess — Sabre · Weapon. Gains a quarter of its physical damage as extra cold damage.
- The Queen's Hunger — Vaal Regalia · Body. Triggers Bone, Flesh and Spirit Offering in sequence, and the offerings also affect you.
- The Queller of Minds — Nameless Ring · Ring. Grants a level 20 Pacify skill and halves the effect of curses on you.
- The Rat Cage — Sharkskin Tunic · Body. Fire damage taken as phys — niche defensive flip.
- The Red Dream — Crimson Jewel · Jewel. Fire resistance passives in its radius also grant Endurance Charge on kill, and you gain fire damage as extra chaos.
- The Red Nightmare — Crimson Jewel · Jewel. Fire resistance passives in its radius also grant attack block chance and Endurance Charge on kill.
- The Red Trail — Titan Greaves · Boots. Frenzy generation while bleeding — pairs with self-bleed tech.
- The Restless Ward — Carnal Armour · Body. Recovery per charge — charge-heavy sustain.
- The Retch — Rustic Sash · Belt.
- The Sacred Chalice — Coronal Maul · Weapon. 3.28: triple elemental flask synergy maul.
- The Sands of Time — Tyrant's Sekhem · Weapon. 3.28: triggers Suspend in Time on cast — new temporal-tech sceptre.
- The Saviour — Legion Sword · Weapon. Mirage warriors copy your attacks — the clone-army sword.
- The Scales of Justice — Chiming Spirit Shield · Offhand. Adds fire damage based on your maximum life and mana, and shrugs off ignite and shock when the two are close together.
- The Scourge — Terror Claw · Weapon. Your minions deal greatly increased damage if you have hit recently.
- The Screaming Eagle — Jade Hatchet · Weapon. Low-level axe with added physical damage, life on kill and increased movement speed.
- The Searing Touch — Lathi · Weapon. Raises fire spell gem levels and adds a large fire damage over time multiplier.
- The Selfish Shepherd — Nameless Ring · Ring. Grants a level 20 Affliction skill alongside cast speed and energy shield.
- The Shattered Divinity — Blunt Arrow Quiver · Offhand. Grants a Greater Harbinger of Directions minion and adds fire and cold damage to spells and attacks.
- The Siege — Small Cluster Jewel · Jewel. Grants access to the Kineticism keystone.
- The Snowblind Grace — Zodiac Leather · Body. Arctic Armour has no reservation and greatly increased buff effect.
- The Sorrow of the Divine — Sulphur Flask · Flask. Flask recovery applies to energy shield instead and you gain Zealot's Oath.
- The Squire — Elegant Round Shield · Offhand. Socketed supports also support your main-hand — effectively a second 6-link. Chase item.
- The Stampede — Assassin's Boots · Boots. Fixed 150% action speed and anointable — QoL enabler for speed builds.
- The Stormheart — Royal Staff · Weapon. Adds cold and lightning damage and shocks chilled enemies while you cannot be shocked.
- The Sundered Will — Fugitive Ring · Ring. Chaos damage modifiers also boost the effect of auras from your chaos skills.
- The Supreme Truth — Crystal Sceptre · Weapon. Attacks with it inflict Hallowing Flame, and it grants a level to socketed gems and increased experience gain.
- The Surging Thoughts — Legion Sword · Weapon. Triggers Storm Cascade when you attack and grants a Greater Harbinger of the Arcane.
- The Surrender — Ezomyte Tower Shield · Offhand. Recovers a large amount of life every time you block.
- The Taming — Prismatic Ring · Ring. Damage per ailment type — ailment-stacking ring.
- The Tempest Rising — Goliath Greaves · Boots. You count as moving while affected by ailments, and ailments act faster.
- The Tempest's Liberation — Callous Mask · Helmet. Grants Summon Greater Harbinger of Storms and supports socketed gems with Ice Bite and Innervate.
- The Tempestuous Steel — War Sword · Weapon. Its hits cannot be evaded, penetrate elemental resistances, and gain extra fire and lightning damage.
- The Three Dragons — Golden Mask · Helmet. Your fire damage shocks, your cold damage ignites, and your lightning damage freezes.
- The Tides of Time — Vanguard Belt · Belt. Flask charges regenerate over time and flasks have stronger effect.
- The Torrent's Reclamation — Cloth Belt · Belt. Grants a Greater Harbinger skill.
- The Trickster's Smile — Visored Sallet · Helmet. Reflects elemental damage to melee attackers and zeroes the resistance of enemies that hit you with that element.
- The Unblinking Eye — Harlequin Mask · Helmet. 3.29: increases and reductions to Evasion Rating also apply to Spell Damage — turns the entire evasion side of the tree into caster damage.
- The Unseen Hue — Opal Ring · Ring. Hits with prismatic skills always inflict scorch, brittle or sap depending on the variant.
- The Untouched Soul — Gold Amulet · Amulet. Grants life, accuracy, mana or resistances for every empty socket on your gear.
- The Utmost — Onyx Amulet · Amulet. Attributes-to-attributes conversion — modern stat-stack glue.
- The Vertex — Vaal Mask · Helmet. Adds a level to socketed gems and halves their mana cost.
- The Warden's Brand — Iron Ring · Ring.
- The Wasp Nest — Throat Stabber · Weapon. Adds heavy chaos damage against enemies already affected by several poisons.
- The Whispering Ice — Vile Staff · Weapon. Grants Icestorm which scales with Intelligence — the classic int-stacking build-in-a-box.
- The Will of Esh — Synaptic Ring · Ring. Lightning damage modifiers also boost the effect of auras from your lightning skills.
- The Will of Tul — Cryonic Ring · Ring. Cold damage modifiers also boost the effect of auras from your cold skills.
- The Will of Uul-Netol — Organic Ring · Ring. Physical damage modifiers also boost the effect of auras from your physical skills.
- The Will of Xoph — Enthalpic Ring · Ring. Fire damage modifiers also boost the effect of auras from your fire skills.
- The Winds of Fate — Foul Staff · Weapon. Enormous physical damage and crit multiplier, but non-critical strikes deal no damage.
- The Wise Oak — Bismuth Flask · Flask. Penetrates resistance of your highest uncapped element and reduces damage taken of your lowest.
- The Writhing Jar — Hallowed Hybrid Flask · Flask. Releases two friendly-fire worm enemies when used, giving you targets on demand.
- The Yielding Mortality — Imperial Staff · Weapon. Supports gems with Chance to Bleed and boosts bleed damage from critical strikes.
- Thief's Torment — Prismatic Ring · Ring. Can't use other rings, but massive life/mana gained on hit — sustain engine for attack builds.
- Thousand Ribbons — Simple Robe · Body. Cheap starter chest that supports socketed gems with added elemental damage and grants resistances.
- Thousand Teeth Temu — Vaal Buckler · Offhand. Reflects a huge amount of physical damage back at attackers when you block.
- Thread of Hope — Crimson Jewel · Jewel. Allocate notables in a ring without pathing — tree compression.
- Three-step Assault — Shagreen Boots · Boots. Grants Onslaught and helps avoid elemental ailments.
- Thrillsteel — Barbute Helmet · Helmet. Grants permanent Onslaught.
- Thunderfist — Murder Mitts · Gloves. Supports socketed gems with Added Lightning Damage.
- Thundersight — Solaris Circlet · Helmet. Saps enemies but can never shock them.
- Tidebreaker — Imperial Maul · Weapon. Generates endurance charges by stunning and gains physical damage for each one.
- Timeclasp — Moonstone Ring · Ring. You are unaffected by Temporal Chains.
- Tinkerskin — Sadist Garb · Body. Recovers life and energy shield and grants charges whenever an enemy triggers your trap.
- Titucius' Span — Reinforced Tower Shield · Offhand. Heavily reduces damage taken from projectile attacks and blocks them more often.
- To Dust — Cobalt Jewel · Jewel. Faster, shorter-lived skeletons — skele-mage staple.
- Tombfist — Steelscale Gauntlets · Gloves. Has abyssal sockets that grant Intimidate or Maim depending on the jewels.
- Torchoak Step — Antique Greaves · Boots. Totems have more life, are placed faster and reflect damage to attackers.
- Touch of Anguish — Imperial Claw · Weapon. Your skills chain an additional time while at maximum frenzy charges.
- Transcendent Flesh — Crimson Jewel · Jewel. Converts Strength around it into critical strike multiplier and life recovery rate.
- Transcendent Mind — Cobalt Jewel · Jewel. Converts Intelligence around it into damage over time multiplier and mana recovery.
- Transcendent Spirit — Viridian Jewel · Jewel. Converts Dexterity around it into movement speed and accuracy.
- Tremor Rod — Military Staff · Weapon. Mines re-arm — mine tech staff.
- Triad Grip — Mesh Gloves · Gloves. Converts a portion of minion physical damage to an element for each matching socket colour.
- Triumvirate Authority — Unset Ring · Ring. Raises socketed Vaal gem levels and rolls several random Vaal-focused modifiers.
- Trolltimber Spire — Cedar Tower Shield · Offhand. Leeches life from your totems' damage and regenerates life for each totem you have.
- Trypanon — Great Mallet · Weapon. 100% crit but very slow — pairs with per-hit trigger tech.
- Tukohama's Fortress — Ebony Tower Shield · Offhand. Grants an extra totem and large armour per totem, but forces Blood Magic.
- Tulborn — Opal Wand · Weapon. Adds cold spell damage, deepens cold exposure and restores mana on killing frozen enemies.
- Tulfall — Opal Wand · Weapon. Adds cold spell damage per power charge and turns full power charges into a frenzy charge.
- Twyzel — Sage Wand · Weapon. Attacks gain area of effect in the main hand or an extra projectile in the off hand.
- Ulaman's Gaze — Searching Eye Jewel · Jewel. Projectiles gain a chance to chain when hitting terrain, scaling with jewels affecting you.
- Umbilicus Immortalis — Leather Belt · Belt. Life flasks you use apply to your minions instead of you.
- Unending Hunger — Cobalt Jewel · Jewel. Your spectres gain Soul Eater on kill.
- Ungil's Gauche — Boot Knife · Weapon. Grants attack block chance while dual wielding.
- Ungil's Harmony — Turquoise Amulet · Amulet. Triple crit chance but never deal extra crit damage — consistency enabler for trigger builds.
- Unholy Accomplice — Cloth Belt · Belt. 3.29: Pact Skills grant Boons instead of Afflictions. The belt that removes the entire downside of the new Pact gems.
- United in Dream — Cutlass · Weapon. Grants Envy; minions poison — minion chaos enabler.
- Unlight Extant — Sage Wand · Weapon. Chaos skills apply many Wither stacks, but only to enemies still on full life.
- Unnatural Instinct — Viridian Jewel · Jewel. Grants unallocated small passives in radius — dense tree value.
- Unstable Payload — Cobalt Jewel · Jewel. Traps have a chance to trigger an additional time.
- Unyielding Flame — Archon Kite Shield · Offhand. Triggers Commandment of Inferno on critical strikes and grants attack and cast speed afterwards.
- Usurper's Penance — Eternal Burgonet · Helmet. Frenzy charges make the bleeding you inflict deal more damage and act faster.
- Utula's Hunger — Majestic Plate · Body. Grants up to +1000 maximum life, but only if no other equipped item has a life modifier.
- Uul-Netol's Embrace — Vaal Axe · Weapon. Triggers Bone Nova when you hit a bleeding enemy, in exchange for slower attacks.
- Uul-Netol's Kiss — Labrys · Weapon. Curse-on-hit axe.
- Uul-Netol's Vow — Unset Amulet · Amulet.
- Uzaza's Meadow — Sapphire Ring · Ring. Trade this in with two similar ones for a Precursor's Emblem.
- Uzaza's Mountain — Sapphire Ring · Ring. Trade this in with two similar ones for a Precursor's Emblem.
- Uzaza's Valley — Sapphire Ring · Ring. Trade this in with two similar ones for a Precursor's Emblem.
- Vaal Caress — Bronzescale Gauntlets · Gloves. +2 to socketed Vaal gems and vaal-tech.
- Vaal Sentencing — Cobalt Jewel · Jewel. Greatly increases the critical strike chance of Vaal skills.
- Valako's Sign — Topaz Ring · Ring. Adds lightning damage, shock chance and extra damage against shocked enemies.
- Valyrium — Moonstone Ring · Ring. Your stun threshold is based on energy shield instead of life.
- Vampire's Might — Crimson Jewel · Jewel. Trades life leech recovery rate for increased damage while leeching.
- Varunastra — Vaal Blade · Weapon. Counts as every one-handed melee weapon type at once.
- Veil of the Night — Great Helmet · Helmet. Your elemental resistances are zero, in exchange for increased global defences.
- Venarius' Astrolabe — Astrolabe Amulet · Amulet. Raises elemental gem levels and can grant Elemental Conflux when its stars align.
- Venopuncture — Iron Ring · Ring. Chills bleeding enemies and lets you shatter them.
- Ventor's Gamble — Gold Ring · Ring. Rolls from awful to amazing quant/rarity — MF build staple.
- Veruso's Ambition — Shackled Boots · Boots. Consume corpse to gain increased damage against same type.
- Veruso's Battering Rams — Titan Gauntlets · Gloves. Scales melee damage and stun with Endurance Charges.
- Vessel of Vinktar — Topaz Flask · Flask. Grants lightning leech and one of several lightning bonuses, at the cost of shocking yourself.
- Victario's Acuity — Turquoise Amulet · Amulet. Generates frenzy and power charges and boosts projectile speed and damage.
- Victario's Charity — Laminated Kite Shield · Offhand. Grants power and frenzy charges to your allies and minions.
- Victario's Flight — Goathide Boots · Boots. Shares movement speed with nearby allies and boosts Quicksilver flasks.
- Victario's Influence — Lacquered Garb · Body. Adds a level to socketed aura gems, supports them with Generosity and greatly improves their reservation.
- Violent Dead — Cobalt Jewel · Jewel. Raised Zombies slam far more often and deal more damage with it.
- Viridi's Veil — Praetor Crown · Helmet. Grants hexproof, unlucky enemy damage and crit protection depending on which magic rings you wear.
- Vis Mortis — Necromancer Silks · Body. Minions trade maximum life for extra damage and gain chaos damage from their elemental damage.
- Vivinsect — Unset Ring · Ring. Gives a large level boost to socketed aura gems in exchange for reservation efficiency.
- Vix Lunaris — Cardinal Round Shield · Offhand. Grants a Cold Aegis barrier and stops you being frozen.
- Vixen's Entrapment — Embroidered Gloves · Gloves. Casting a curse triggers your socketed hex skills, and you can apply an extra curse.
- Voice of the Storm — Lapis Amulet · Amulet. Your lightning damage is lucky, and lightning damage scales with your critical strike chance.
- Voices — Large Cluster Jewel · Jewel. Empty large cluster with extra sockets — aurastack chase jewel.
- Void Battery — Prophecy Wand · Weapon. Halves your spell damage but grants an extra power charge and spell damage per charge.
- Voidbringer — Conjurer Gloves · Gloves. Adds levels to socketed elemental gems and greatly increases spell critical strike chance, at a higher mana cost.
- Voideye — Unset Ring · Ring. Socketed gem +5 levels — single-gem build tech.
- Voidfletcher — Penetrating Arrow Quiver · Offhand. Consumes void charges to trigger a free Void Shot whenever you fire arrows.
- Voidforge — Infernal Sword · Weapon. Gain random element as extra — chaotic big-number 2H.
- Voidhome — Dread Maul · Weapon. Extremely fast for a two-handed mace, but reduces item rarity and experience gained.
- Voidwalker — Murder Boots · Boots. Phasing and pierce-while-phasing tech.
- Volkuur's Guidance — Zealot Gloves · Gloves. Your elemental damage of one type can poison, though poisons are shorter.
- Voll's Devotion — Agate Amulet · Amulet. Endurance on power-charge consumption — Discharge legend (legacy-ish).
- Voll's Protector — Holy Chainmail · Body. Grants Inner Conviction and a power charge for each enemy hit with a critical strike.
- Voll's Vision — Praetor Crown · Helmet. Strong life bonus and regeneration, but only while no equipped item is corrupted.
- Volley Fire — Viridian Jewel · Jewel. Barrage fires six extra projectiles on its first and final attacks.
- Voltaxic Rift — Spine Bow · Weapon. Converts lightning to chaos and lets shock apply from chaos — bypass ele reflect and res.
- Vorana's March — Runic Sabatons · Boots. Has no sockets but triggers Summon Arbalists.
- Vorana's Preparation — Iron Flask · Flask. Grants Culling Strike during its effect and debilitates nearby enemies when it ends.
- Vulconus — Demon Dagger · Weapon. Converts physical damage to fire and adds heavy fire damage.
- Wake of Destruction — Mesh Boots · Boots. Adds a huge range of lightning damage to attacks and leaves shocked ground while moving.
- Wanderlust — Wool Shoes · Boots. You cannot be frozen.
- Warlord's Reach — Crimson Jewel · Jewel. Adds one to your melee strike range along with increased attack damage.
- Warped Timepiece — Turquoise Amulet · Amulet. Speeds you up while making debuffs on you expire faster.
- Warrior's Legacy — Ruby Ring · Ring. Strike skills also hit the previous location they were used, at the cost of attack speed.
- Watcher's Eye — Prismatic Jewel · Jewel. Aura-conditional mods — the right roll defines a build.
- Waxen Soul — Saint's Hauberk · Body. 3.29: Curse Skills cost Life instead of Mana, and you gain a random Blood Shrine buff every 10 seconds. Frees your whole mana pool for the main skill.
- Weight of Sin — Viridian Jewel · Jewel. Increases chaos damage at the cost of movement speed.
- Weight of the Empire — Crimson Jewel · Jewel. Gives Heavy Strike a chance to deal double damage.
- Wellwater Phylactery — Colossal Mana Flask · Flask. Starts your energy shield recharge when used.
- Wheel of the Stormsail — Rotted Round Shield · Offhand. Gives large lightning resistance and item rarity, but curses last twice as long on you.
- Whispers of Infinity — Seaglass Amulet · Amulet. Your skills are paid for with energy shield instead of mana.
- White Wind — Imperial Skean · Weapon. Grants a very large flat evasion rating.
- Wideswing — Poleaxe · Weapon. Supports its socketed gems with Increased Area of Effect and extends weapon range.
- Widowhail — Crude Bow · Weapon. Multiplies your quiver's stats up to 250% — build entirely around one strong quiver.
- Widowmaker — Boot Blade · Weapon. Doubles critical strike chance against enemies on full life.
- Wildfire — Crimson Jewel · Jewel. Molten Strike projectiles chain off the ground but it fires far fewer of them.
- Wildslash — Awl · Weapon. Increases damage dealt with movement skills.
- Willclash — Golden Mask · Helmet. Generates power charges over time for spell block and elemental damage, but blocking loses them all.
- Willowgift — Jade Amulet · Amulet. Grants spell suppression chance for each Fortification you have.
- Wilma's Requital — Solaris Circlet · Helmet. Grants Ancestral Bond with an extra totem, and cast speed bonuses apply to attack speed.
- Windripper — Imperial Bow · Weapon. IIQ on frozen kills — the MF bow.
- Winds of Change — Ancient Gauntlets · Gloves. Boosts projectile speed and knocks enemies back.
- Windscream — Reinforced Greaves · Boots. Allows you to apply an additional curse.
- Wine of the Prophet — Gold Flask · Flask. Grants a random divination buff for 20 seconds on use.
- Wing of the Wyvern — Imperial Bow · Weapon. Triggers a socketed spell when its hits freeze, and lets your chaos damage freeze.
- Wings of Entropy — Ezomyte Axe · Weapon. Counts as dual wielding by itself, granting block chance plus fire and chaos damage.
- Winter Burial — Crimson Jewel · Jewel. Makes Glacial Hammer deal cold-only splash damage with extra cold conversion.
- Winter's Bounty — Cobalt Jewel · Jewel. Cold Snap grants Power Charges and can bypass its cooldown by spending them.
- Winterheart — Gold Amulet · Amulet. Regenerates life while frozen and stops you being chilled.
- Winterweave — Coral Ring · Ring.
- Witchfire Brew — Stibnite Flask · Flask. Grants a level 21 Despair curse aura while active.
- Witchhunter's Judgment — Highborn Staff · Weapon. Grants the Brandsurge skill and greatly increases brand skill duration.
- Woespike — Steel Ring · Ring. Your strongest impale can last an extra hit, though impales expire much sooner.
- Wondertrap — Velvet Slippers · Boots. Large item rarity bonus while on low life.
- Wraithlord — Bone Circlet · Helmet. +2 to socketed minion gems, spectre-level tech.
- Wreath of Phrecia — Iron Circlet · Helmet. Light radius bonuses also increase your damage and area of effect, but you deal no chaos damage.
- Wurm's Molt — Leather Belt · Belt. Attributes and leech for early levelling.
- Wyrmsign — Wyrmscale Gauntlets · Gloves. Supports socketed gems with Concentrated Effect and grants endurance charges while on Rampage.
- Xirgil's Crank — Coiled Staff · Weapon. Boosts spell damage and grants a large amount of maximum energy shield.
- Xoph's Blood — Amber Amulet · Amulet. Grants Avatar of Fire along with fire penetration and life.
- Xoph's Heart — Amber Amulet · Amulet. Adds fire damage and covers enemies in ash.
- Xoph's Inception — Citadel Bow · Weapon. Arrows pierce burning enemies and gain added fire damage for each time they pierce.
- Xoph's Nurture — Citadel Bow · Weapon. Fire conversion ignite bow.
- Yaomac's Accord — Vaal Sceptre · Weapon. Boosts Vaal skills and grants an endurance, frenzy and power charge whenever you use one.
- Ylfeban's Trickery — Hubris Circlet · Helmet.
- Ynda's Stand — Studded Belt · Belt. Converts life regeneration into Ward.
- Yoke of Suffering — Onyx Amulet · Amulet. All damage can shock; ailments count for more — ailment-stacking hub.
- Yriel's Fostering — Exquisite Leather · Body. Grants a bestial companion - Rhoa, Snake or Ursa depending on the variant - that fights alongside you.
- Zahndethus' Cassock — Sage's Robe · Body. Always creates consecrated ground when you block.
- Zana's Ingenuity — Prismatic Ring · Ring. 3.29: your Elemental Resistances cannot be Penetrated, and you're unaffected by Shocked Ground. A defensive answer to penetration-heavy content.
- Zeel's Amplifier — Polished Spiked Shield · Offhand. +1% spell damage per 2% AoE — AoE-stack payoff.
- Zerphi's Heart — Paua Amulet · Amulet. Its chaos damage can ignite, chill and shock, and using a Vaal skill grants Soul Eater.
- Zerphi's Last Breath — Grand Mana Flask · Flask. Recovers life based on the mana cost of skills used during its effect.
- Zerphi's Youth — Crimson Jewel · Jewel. With five corrupted items equipped, using a Vaal skill grants Soul Eater for 10 seconds.